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UnrealEngineUWP
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bb9ed201650b1303c825750794335750464fd0ff
UnrealEngineUWP
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Engine
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Source
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Runtime
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Core
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Private
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Math
History
Martin Mittring
af48c28076
fixed pause of MotionBlur for camera motion
...
[CL 2527480 by Martin Mittring in Main branch]
2015-04-27 17:12:21 -04:00
..
Box2D.cpp
…
Box.cpp
…
BoxSphereBounds.cpp
…
Color.cpp
Added HSV-based linear color interpolation function (Blueprint and C++)
2015-04-21 09:31:43 -04:00
ColorList.cpp
…
FloatPacker.cpp
…
GeometricToolsCode3.tps
Checking in TPS reports for first pass
2015-03-27 12:10:09 -04:00
SHMath.cpp
Improved support for Clang C++ compiler on Windows
2015-03-27 16:44:10 -04:00
Sphere.cpp
Make it check slow.
2015-04-23 16:57:47 -04:00
Transform.cpp
Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
2015-03-02 15:51:37 -05:00
TransformVectorized.cpp
Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
2015-03-02 15:51:37 -05:00
UnitConversion.cpp
Changed editor project unit settings to be more flexible
2015-04-21 08:27:25 -04:00
UnrealMath.cpp
fixed pause of MotionBlur for camera motion
2015-04-27 17:12:21 -04:00