You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#jira UE-14213 - Using the command "highresshot" will corrupt future screenshots until game is relaunched Summary of changes: - Editor now no longer relies on the delegate registered by the AutomationWorkerModule to save the image as a .png. - Removed the OnPNGScreenshotCaptured delegate as it was only being used by the AutomationWorkerModule, and made .png the default format for saving screenshots. - AutomationWorkerModule registers a HandlePreTestingEvent and HandlePostTestingEvent with the AutomationTestFramework, whose purpose is to hook in to the UGameViewportClient::OnScreenshotCaptured delegate, to override the default screenshot capture behaviour. - Removed one of the FScreenshotRequest::RequestScreenshot implementations and united the funcionality to be able to specify whether the UI should be captured, and whether a unique filename suffix should be added to the supplied name. [CL 2528072 by Richard TalbotWatkin in Main branch]