Files
UnrealEngineUWP/Engine/Source/Programs/UnrealSync/UnrealSync.Build.cs
Jaroslaw Palczynski 4f888e28c4 UECORE-115: Add copy/save/clear functionality for Unreal Sync logging
[CL 2515479 by Jaroslaw Palczynski in Main branch]
2015-04-17 02:54:15 -04:00

28 lines
550 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealSync : ModuleRules
{
public UnrealSync(TargetInfo Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"Projects",
"Slate",
"SlateCore",
"StandaloneRenderer",
"XmlParser",
"JSON"
}
);
PrivateDependencyModuleNames.Add("Projects");
}
}