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28 lines
550 B
C#
28 lines
550 B
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class UnrealSync : ModuleRules
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{
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public UnrealSync(TargetInfo Target)
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{
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PublicIncludePaths.Add("Runtime/Launch/Public");
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PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"Projects",
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"Slate",
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"SlateCore",
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"StandaloneRenderer",
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"XmlParser",
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"JSON"
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}
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);
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PrivateDependencyModuleNames.Add("Projects");
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}
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}
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