Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Resources/UHTDebugging.manifest
Mikolaj Sieluzycki 9acf491f1e Add UHTGeneratedCodeVersion to UHTDebugging.manifest.
#codereview Steve.Robb

[CL 2511357 by Mikolaj Sieluzycki in Main branch]
2015-04-14 04:25:41 -04:00

48 lines
1.4 KiB
Plaintext

{
"IsGameTarget": false,
"RootLocalPath": "..\\..\\..\\..",
"RootBuildPath": "..\\..\\..\\..",
"TargetName": "UHTDebugging",
"Modules":[{
"Name": "CoreUObject",
"ModuleType": "Runtime",
"BaseDirectory": "..\\..\\..\\Runtime\\CoreUObject",
"IncludeBase": "..\\..\\..\\Runtime\\CoreUObject",
"OutputDirectory": "..\\..\\..\\..\\Intermediate/Build/Inc\\CoreUObject\\",
"ClassesHeaders": [
"..\\..\\..\\Runtime\\CoreUObject\\Classes\\Object.h"
],
"PublicHeaders": [
],
"PrivateHeaders": [
],
"PCH": "",
"GeneratedCPPFilenameBase": "..\\..\\..\\..\\Intermediate/Build/Inc\\CoreUObject\\CoreUObject.generated",
"SaveExportedHeaders": true,
"UHTGeneratedCodeVersion":"None"
}, {
"Name": "UHTDebugging",
"ModuleType": "Game",
"BaseDirectory": ".\\UHTDebugging",
"IncludeBase": ".\\UHTDebugging",
"OutputDirectory": "..\\..\\..\\..\\Intermediate/Build/Inc\\UHTDebugging\\",
"ClassesHeaders": [
".\\UHTDebugging\\TestDeprecatedObject.h",
".\\UHTDebugging\\TestObject.h",
".\\UHTDebugging\\TestInterface.h",
".\\UHTDebugging\\TestInterfaceObject.h",
".\\UHTDebugging\\StructOnlyHeader.h",
".\\UHTDebugging\\EnumOnlyHeader.h"
],
"PublicHeaders": [
],
"PrivateHeaders": [
],
"PCH": "",
"GeneratedCPPFilenameBase": "..\\..\\..\\..\\Intermediate/Build/Inc\\UHTDebugging\\UHTDebugging.generated",
"SaveExportedHeaders": true,
"UHTGeneratedCodeVersion":"None"
}
]
}