Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/GeneratedCodeVersion.h
Mikolaj Sieluzycki cc74a8f950 Add missing file.
[CL 2508152 by Mikolaj Sieluzycki in Main branch]
2015-04-10 06:26:01 -04:00

34 lines
680 B
C

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
//
// This MUST be kept in sync with EGeneratedBodyVersion in UBT defined in ExternalExecution.cs
// and with ToGeneratedBodyVersion function below
//
enum class EGeneratedCodeVersion : int32
{
None,
V1,
V2,
VLatest = V2
};
inline EGeneratedCodeVersion ToGeneratedCodeVersion(const FString& InString)
{
if (InString.Compare(TEXT("V1")) == 0)
{
return EGeneratedCodeVersion::V1;
}
if (InString.Compare(TEXT("V2")) == 0)
{
return EGeneratedCodeVersion::V2;
}
if (InString.Compare(TEXT("VLatest")) == 0)
{
return EGeneratedCodeVersion::VLatest;
}
return EGeneratedCodeVersion::None;
}