Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/ClassMaps.h
Robert Manuszewski d80262a45e Fixing UHT not propagating class flags/properties properly
- Small refactor of how and where class flags are parsed
- 'Placeable' is no longer deprecated (it never really was)
- Restoring 'Placeable' keyword on ALandscape

UE-14035

[CL 2518912 by Robert Manuszewski in Main branch]
2015-04-21 05:03:44 -04:00

51 lines
1.5 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UniqueObj.h"
#include "ParserClass.h"
#include "Scope.h"
#include "HeaderProvider.h"
#include "UnrealSourceFile.h"
#include "ClassDeclarationMetaData.h"
struct FManifestModule;
class FUnrealSourceFile;
class FUnrealTypeDefinitionInfo;
extern TMap<FString, TSharedRef<FUnrealSourceFile> > GUnrealSourceFilesMap;
extern TMap<UField*, TSharedRef<FUnrealTypeDefinitionInfo> > GTypeDefinitionInfoMap;
extern TMap<UClass*, FString> GClassStrippedHeaderTextMap;
extern TMap<UClass*, FString> GClassHeaderNameWithNoPathMap;
extern TSet<FUnrealSourceFile*> GExportedSourceFiles;
extern TSet<UClass*> GPublicClassSet;
extern TSet<FUnrealSourceFile*> GPublicSourceFileSet;
extern TMap<UProperty*, FString> GArrayDimensions;
extern TMap<UPackage*, const FManifestModule*> GPackageToManifestModuleMap;
extern TMap<UField*, uint32> GGeneratedCodeCRCs;
extern TMap<UEnum*, EPropertyType> GEnumUnderlyingTypes;
extern TMap<FName, TSharedRef<FClassDeclarationMetaData> > GClassDeclarations;
/** Types access specifiers. */
enum EAccessSpecifier
{
ACCESS_NotAnAccessSpecifier = 0,
ACCESS_Public,
ACCESS_Private,
ACCESS_Protected,
ACCESS_Num,
};
/**
* Add type definition info to global map.
*
* @param SourceFile SourceFile in which type was defined.
* @param Field Defined type.
* @param Line Line on which the type was defined.
*
* @returns Type definition info.
*/
TSharedRef<FUnrealTypeDefinitionInfo> AddTypeDefinition(FUnrealSourceFile& SourceFile, UField* Field, int32 Line);