Files
UnrealEngineUWP/Engine/Source/Programs/UnrealFrontend/UnrealFrontend.Target.cs

61 lines
1.6 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class UnrealFrontendTarget : TargetRules
{
public UnrealFrontendTarget( TargetInfo Target )
{
Type = TargetType.Program;
AdditionalPlugins.Add("UdpMessaging");
}
//
// TargetRules interface.
//
public override void SetupBinaries(
TargetInfo Target,
ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
ref List<string> OutExtraModuleNames)
{
OutBuildBinaryConfigurations.Add(
new UEBuildBinaryConfiguration(
InType: UEBuildBinaryType.Executable,
InModuleNames: new List<string>() {
"UnrealFrontend"
}
)
);
}
public override bool ShouldCompileMonolithic(UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration)
{
return false;
}
public override void SetupGlobalEnvironment(
TargetInfo Target,
ref LinkEnvironmentConfiguration OutLinkEnvironmentConfiguration,
ref CPPEnvironmentConfiguration OutCPPEnvironmentConfiguration)
{
UEBuildConfiguration.bBuildEditor = false;
UEBuildConfiguration.bCompileAgainstEngine = false;
UEBuildConfiguration.bCompileAgainstCoreUObject = true;
UEBuildConfiguration.bForceBuildTargetPlatforms = true;
UEBuildConfiguration.bCompileWithStatsWithoutEngine = true;
UEBuildConfiguration.bCompileWithPluginSupport = true;
OutLinkEnvironmentConfiguration.bHasExports = false;
}
public override bool GUBP_AlwaysBuildWithBaseEditor()
{
return true;
}
public override bool GUBP_NeedsPlatformSpecificDLLs()
{
return true;
}
}