You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
91 lines
3.0 KiB
C#
91 lines
3.0 KiB
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using System.Diagnostics;
|
|
using System.IO;
|
|
|
|
namespace UnrealBuildTool
|
|
{
|
|
/**
|
|
* Base class for platform-specific project generators
|
|
*/
|
|
class WinRTProjectGenerator : UEPlatformProjectGenerator
|
|
{
|
|
/**
|
|
* Register the platform with the UEPlatformProjectGenerator class
|
|
*/
|
|
public override void RegisterPlatformProjectGenerator()
|
|
{
|
|
// Register this project generator for WinRT
|
|
Log.TraceVerbose(" Registering for {0}", UnrealTargetPlatform.WinRT.ToString());
|
|
UEPlatformProjectGenerator.RegisterPlatformProjectGenerator(UnrealTargetPlatform.WinRT, this);
|
|
|
|
// For now only register WinRT_ARM is truly a Windows 8 machine.
|
|
// This will prevent people who do all platform builds from running into the compiler issue.
|
|
if (WinRTPlatform.IsWindows8() == true)
|
|
{
|
|
Log.TraceVerbose(" Registering for {0}", UnrealTargetPlatform.WinRT_ARM.ToString());
|
|
UEPlatformProjectGenerator.RegisterPlatformProjectGenerator(UnrealTargetPlatform.WinRT_ARM, this);
|
|
}
|
|
}
|
|
|
|
///
|
|
/// VisualStudio project generation functions
|
|
///
|
|
/**
|
|
* Whether this build platform has native support for VisualStudio
|
|
*
|
|
* @param InPlatform The UnrealTargetPlatform being built
|
|
* @param InConfiguration The UnrealTargetConfiguration being built
|
|
*
|
|
* @return bool true if native VisualStudio support (or custom VSI) is available
|
|
*/
|
|
public override bool HasVisualStudioSupport(UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Return the VisualStudio platform name for this build platform
|
|
*
|
|
* @param InPlatform The UnrealTargetPlatform being built
|
|
* @param InConfiguration The UnrealTargetConfiguration being built
|
|
*
|
|
* @return string The name of the platform that VisualStudio recognizes
|
|
*/
|
|
public override string GetVisualStudioPlatformName(UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration)
|
|
{
|
|
if (InPlatform == UnrealTargetPlatform.WinRT)
|
|
{
|
|
return "WinRT";
|
|
}
|
|
return InPlatform.ToString();
|
|
}
|
|
|
|
/**
|
|
* Return the platform toolset string to write into the project configuration
|
|
*
|
|
* @param InPlatform The UnrealTargetPlatform being built
|
|
* @param InConfiguration The UnrealTargetConfiguration being built
|
|
*
|
|
* @return string The custom configuration section for the project file; Empty string if it doesn't require one
|
|
*/
|
|
public override string GetVisualStudioPlatformToolsetString(UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration, VCProjectFile InProjectFile)
|
|
{
|
|
return " <PlatformToolset>v110</PlatformToolset>" + ProjectFileGenerator.NewLine;
|
|
}
|
|
|
|
/**
|
|
* Get whether this platform deploys
|
|
*
|
|
* @return bool true if the 'Deploy' option should be enabled
|
|
*/
|
|
public override bool GetVisualStudioDeploymentEnabled(UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|