Files
UnrealEngineUWP/Engine/Source/Programs/SlateViewer/Private/Mac/SlateViewerMainMac.cpp
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

120 lines
2.6 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "SlateViewerApp.h"
#include "ExceptionHandling.h"
#include "CocoaThread.h"
#if WITH_CEF3
#import "include/cef_application_mac.h"
#endif
static FString GSavedCommandLine;
@interface UE4AppDelegate : NSObject <NSApplicationDelegate, NSFileManagerDelegate>
{
}
@end
@implementation UE4AppDelegate
//handler for the quit apple event used by the Dock menu
- (void)handleQuitEvent:(NSAppleEventDescriptor*)Event withReplyEvent:(NSAppleEventDescriptor*)ReplyEvent
{
[NSApp terminate:self];
}
- (void) runGameThread:(id)Arg
{
FPlatformMisc::SetGracefulTerminationHandler();
FPlatformMisc::SetCrashHandler(nullptr);
RunSlateViewer(*GSavedCommandLine);
[NSApp terminate: self];
}
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)Sender;
{
if(!GIsRequestingExit || ([NSThread gameThread] && [NSThread gameThread] != [NSThread mainThread]))
{
GIsRequestingExit = true;
return NSTerminateLater;
}
else
{
return NSTerminateNow;
}
}
- (void)applicationDidFinishLaunching:(NSNotification *)Notification
{
//install the custom quit event handler
NSAppleEventManager* appleEventManager = [NSAppleEventManager sharedAppleEventManager];
[appleEventManager setEventHandler:self andSelector:@selector(handleQuitEvent:withReplyEvent:) forEventClass:kCoreEventClass andEventID:kAEQuitApplication];
RunGameThread(self, @selector(runGameThread:));
}
@end
#if WITH_CEF3
@interface UE4Application : NSApplication<CefAppProtocol>
{
@private
BOOL bHandlingSendEvent;
}
@end
@implementation UE4Application
- (BOOL)isHandlingSendEvent
{
return bHandlingSendEvent;
}
- (void)setHandlingSendEvent:(BOOL)handlingSendEvent
{
bHandlingSendEvent = handlingSendEvent;
}
- (void)sendEvent:(NSEvent*)event
{
CefScopedSendingEvent sendingEventScoper;
[super sendEvent:event];
}
@end
#endif
int main(int argc, char *argv[])
{
for (int32 Option = 1; Option < argc; Option++)
{
GSavedCommandLine += TEXT(" ");
FString Argument(ANSI_TO_TCHAR(argv[Option]));
if (Argument.Contains(TEXT(" ")))
{
if (Argument.Contains(TEXT("=")))
{
FString ArgName;
FString ArgValue;
Argument.Split( TEXT("="), &ArgName, &ArgValue );
Argument = FString::Printf( TEXT("%s=\"%s\""), *ArgName, *ArgValue );
}
else
{
Argument = FString::Printf(TEXT("\"%s\""), *Argument);
}
}
GSavedCommandLine += Argument;
}
SCOPED_AUTORELEASE_POOL;
#if WITH_CEF3
[UE4Application sharedApplication];
#else
[NSApplication sharedApplication];
#endif
[NSApp setDelegate:[UE4AppDelegate new]];
[NSApp run];
return 0;
}