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42 lines
753 B
C#
42 lines
753 B
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class ShaderCompileWorker : ModuleRules
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{
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public ShaderCompileWorker(TargetInfo Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"Projects",
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"ShaderCore",
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"SandboxFile",
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"TargetPlatform",
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}
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);
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if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"NetworkFile",
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"PakFile",
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"StreamingFile",
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}
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);
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}
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"Launch",
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"TargetPlatform",
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}
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);
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PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
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}
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}
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