Files
UnrealEngineUWP/Engine/Source/Programs/P4ChangeReporter/P4ChangeParserConsoleApp/Properties/AssemblyInfo.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

42 lines
1.5 KiB
C#

/**
* Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
*/
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Resources;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("P4ChangeParserConsole")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Epic Games, Inc.")]
[assembly: AssemblyProduct("P4ChangeParserConsole")]
[assembly: AssemblyCopyright("Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: NeutralResourcesLanguageAttribute("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("9b812ffe-a5bf-4a95-947f-38964a8b1aeb")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.*")]