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bb9ed201650b1303c825750794335750464fd0ff
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
IOS
/
iPhonePackager
History
Peter Sauerbrei
55ef34904d
SSH is now ready for use when building iOS from PC
...
UEPLAT-95 #ios [CL 2480102 by Peter Sauerbrei in Main branch]
2015-03-16 10:01:04 -04:00
..
Properties
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Resources
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app.config
…
CodeSigning.cs
fix for not finding a provision when the bundle identifier has been changed
2015-03-02 15:51:39 -05:00
CompileTime.cs
SSH is now ready for use when building iOS from PC
2015-03-16 10:01:04 -04:00
Config.cs
content-only tool chain changes
2015-02-27 16:10:22 -05:00
ConfigureMobileGame.cs
…
ConfigureMobileGame.Designer.cs
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ConfigureMobileGame.resx
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CookTime.cs
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DeployTime.cs
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FileOperations.cs
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GenerateSigningRequestDialog.cs
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GenerateSigningRequestDialog.Designer.cs
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GenerateSigningRequestDialog.resx
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GraphicalResignTool.cs
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GraphicalResignTool.Designer.cs
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GraphicalResignTool.resx
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iPhonePackager.cs
fix for change in iTunes Mobile Device location with latest iTunes
2015-02-02 17:06:34 -05:00
iPhonePackager.csproj
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IPhonePackager.csproj.vspscc
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iPhonePackager.sln
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IPhonePackagerIcon.ico
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MachObjects.cs
fix for executable size in the fat binary header when signing
2015-01-28 10:47:54 -05:00
MobileProvisionUtilities.cs
proper order for picking mobile provisions for code signing
2015-01-30 10:05:37 -05:00
PasswordDialog.cs
…
PasswordDialog.Designer.cs
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PasswordDialog.resx
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SlowProgressDialog.cs
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SlowProgressDialog.Designer.cs
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SlowProgressDialog.resx
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SSHCommandHelper.cs
SSH is now ready for use when building iOS from PC
2015-03-16 10:01:04 -04:00
ToolsHub.cs
fix issue with trying to install a provision which already exists over itself
2015-01-12 18:29:38 -05:00
ToolsHub.Designer.cs
…
ToolsHub.resx
…
Utilities.cs
updates to generate plist as part of a build which moves all of the plist data in to the ini files
2015-01-22 00:20:01 -05:00