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UnrealEngineUWP/Engine/Source/Programs/IOS/UDKRemote/main.mm
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
//
// main.m
// UDKRemote
//
// Created by jadams on 7/28/10.
//
#import <UIKit/UIKit.h>
#include "IPhoneObjCWrapper.h"
time_t GAppInvokeTime;
int GEngineVersion = 1;
uint64_t GStartupFreeMem;
uint64_t GStartupUsedMem;
int main(int argc, char *argv[])
{
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
// Save off the memory amounts at startup
IPhoneGetPhysicalMemoryInfo(GStartupFreeMem, GStartupUsedMem);
// Update the app statistics
GAppInvokeTime = time(NULL);
if (IPhoneLoadUserSettingU64("IPhoneHome::LastRunCrashed") != 0)
{
IPhoneIncrementUserSettingU64("IPhoneHome::NumCrashes");
}
else
{
IPhoneSaveUserSettingU64("IPhoneHome::LastRunCrashed", 1);
}
IPhoneIncrementUserSettingU64("IPhoneHome::NumInvocations");
// Start the GUI
int retVal = UIApplicationMain(argc, argv, nil, nil);
[pool release];
return retVal;
}