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https://github.com/izzy2lost/UnrealEngineUWP.git
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276 lines
9.8 KiB
C#
276 lines
9.8 KiB
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using AutomationTool;
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using UnrealBuildTool;
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public abstract class BaseWinPlatform : Platform
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{
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public BaseWinPlatform(UnrealTargetPlatform P)
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: base(P)
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{
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}
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private int StageExecutable(string Ext, DeploymentContext SC, string InPath, string Wildcard = "*", bool bRecursive = true, string[] ExcludeWildcard = null, string NewPath = null, bool bAllowNone = false, StagedFileType InStageFileType = StagedFileType.NonUFS, string NewName = null)
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{
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int Result = SC.StageFiles(InStageFileType, InPath, Wildcard + Ext, bRecursive, ExcludeWildcard, NewPath, bAllowNone, true, (NewName == null) ? null : (NewName + Ext));
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if (Result > 0)
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{
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SC.StageFiles(StagedFileType.DebugNonUFS, InPath, Wildcard + "pdb", bRecursive, ExcludeWildcard, NewPath, true, true, (NewName == null) ? null : (NewName + "pdb"));
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SC.StageFiles(StagedFileType.DebugNonUFS, InPath, Wildcard + "map", bRecursive, ExcludeWildcard, NewPath, true, true, (NewName == null) ? null : (NewName + "map"));
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}
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return Result;
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}
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public override void GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
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{
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// Engine non-ufs (binaries)
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if (SC.bStageCrashReporter)
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{
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StageExecutable("exe", SC, CommandUtils.CombinePaths(SC.LocalRoot, "Engine/Binaries", SC.PlatformDir), "CrashReportClient.");
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}
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// Loop through all the things to stage
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foreach(BuildReceipt Receipt in SC.StageTargetReceipts)
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{
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SC.StageFilesInReceipt(Receipt);
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}
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// Copy the splash screen, windows specific
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SC.StageFiles(StagedFileType.NonUFS, CombinePaths(SC.ProjectRoot, "Content/Splash"), "Splash.bmp", false, null, null, true);
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// Stage the bootstrap executable
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if(!Params.NoBootstrapExe)
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{
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foreach(BuildReceipt Receipt in SC.StageTargetReceipts)
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{
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BuildProduct Executable = Receipt.BuildProducts.FirstOrDefault(x => x.Type == BuildProductType.Executable);
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if(Executable != null)
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{
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// only create bootstraps for executables
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if (SC.NonUFSStagingFiles.ContainsKey(Executable.Path) && Path.GetExtension(Executable.Path) == ".exe")
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{
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string BootstrapArguments = "";
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if (!SC.IsCodeBasedProject && !ShouldStageCommandLine(Params, SC))
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{
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BootstrapArguments = String.Format("..\\..\\..\\{0}\\{0}.uproject", SC.ShortProjectName);
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}
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string BootstrapExeName = (SC.StageTargetConfigurations.Count == 1) ? (Receipt.GetProperty("TargetName", SC.ShortProjectName) + ".exe") : Path.GetFileName(Executable.Path);
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StageBootstrapExecutable(SC, BootstrapExeName, Executable.Path, SC.NonUFSStagingFiles[Executable.Path], BootstrapArguments);
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}
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}
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}
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}
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}
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void StageBootstrapExecutable(DeploymentContext SC, string ExeName, string TargetFile, string StagedRelativeTargetPath, string StagedArguments)
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{
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string InputFile = CombinePaths(SC.LocalRoot, "Engine", "Binaries", SC.PlatformDir, String.Format("BootstrapPackagedGame-{0}-Shipping.exe", SC.PlatformDir));
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if(InternalUtils.SafeFileExists(InputFile))
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{
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// Create the new bootstrap program
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string IntermediateDir = CombinePaths(SC.ProjectRoot, "Intermediate", "Staging");
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InternalUtils.SafeCreateDirectory(IntermediateDir);
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string IntermediateFile = CombinePaths(IntermediateDir, ExeName);
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File.Copy(InputFile, IntermediateFile, true);
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// currently the icon updating doesn't run under mono
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if (UnrealBuildTool.BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win64 ||
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UnrealBuildTool.BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win32)
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{
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// Get the icon from the build directory if possible
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GroupIconResource GroupIcon = null;
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if(InternalUtils.SafeFileExists(CombinePaths(SC.ProjectRoot, "Build/Windows/Application.ico")))
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{
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GroupIcon = GroupIconResource.FromIco(CombinePaths(SC.ProjectRoot, "Build/Windows/Application.ico"));
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}
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if(GroupIcon == null)
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{
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GroupIcon = GroupIconResource.FromExe(TargetFile);
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}
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// Update the resources in the new file
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using(ModuleResourceUpdate Update = new ModuleResourceUpdate(IntermediateFile, true))
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{
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const int IconResourceId = 101;
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if(GroupIcon != null) Update.SetIcons(IconResourceId, GroupIcon);
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const int ExecFileResourceId = 201;
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Update.SetData(ExecFileResourceId, ResourceType.RawData, Encoding.Unicode.GetBytes(StagedRelativeTargetPath + "\0"));
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const int ExecArgsResourceId = 202;
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Update.SetData(ExecArgsResourceId, ResourceType.RawData, Encoding.Unicode.GetBytes(StagedArguments + "\0"));
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}
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}
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// Copy it to the staging directory
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SC.StageFiles(StagedFileType.NonUFS, IntermediateDir, ExeName, false, null, "");
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}
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}
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public override string GetCookPlatform(bool bDedicatedServer, bool bIsClientOnly, string CookFlavor)
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{
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const string NoEditorCookPlatform = "WindowsNoEditor";
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const string ServerCookPlatform = "WindowsServer";
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const string ClientCookPlatform = "WindowsClient";
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if (bDedicatedServer)
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{
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return ServerCookPlatform;
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}
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else if (bIsClientOnly)
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{
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return ClientCookPlatform;
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}
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else
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{
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return NoEditorCookPlatform;
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}
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}
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public override string GetEditorCookPlatform()
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{
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return "Windows";
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}
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public override void Package(ProjectParams Params, DeploymentContext SC, int WorkingCL)
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{
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// package up the program, potentially with an installer for Windows
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PrintRunTime();
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}
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public override bool CanHostPlatform(UnrealTargetPlatform Platform)
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{
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if (Platform == UnrealTargetPlatform.Mac)
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{
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return false;
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}
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return true;
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}
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public override List<string> GetExecutableNames(DeploymentContext SC, bool bIsRun = false)
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{
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var ExecutableNames = new List<String>();
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string Ext = AutomationTool.Platform.GetExeExtension(TargetPlatformType);
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if (!String.IsNullOrEmpty(SC.CookPlatform))
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{
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if (SC.StageExecutables.Count() > 0)
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{
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foreach (var StageExecutable in SC.StageExecutables)
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{
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string ExeName = SC.StageTargetPlatform.GetPlatformExecutableName(StageExecutable);
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if(SC.IsCodeBasedProject)
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{
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ExecutableNames.Add(CombinePaths(SC.RuntimeProjectRootDir, "Binaries", SC.PlatformDir, ExeName + Ext));
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}
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else
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{
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ExecutableNames.Add(CombinePaths(SC.RuntimeRootDir, "Engine/Binaries", SC.PlatformDir, ExeName + Ext));
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}
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}
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}
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//@todo, probably the rest of this can go away once everything passes it through
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else if (SC.DedicatedServer)
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{
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if (!SC.IsCodeBasedProject)
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{
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string ExeName = SC.StageTargetPlatform.GetPlatformExecutableName("UE4Server");
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ExecutableNames.Add(CombinePaths(SC.RuntimeRootDir, "Engine/Binaries", SC.PlatformDir, ExeName + Ext));
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}
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else
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{
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string ExeName = SC.StageTargetPlatform.GetPlatformExecutableName(SC.ShortProjectName + "Server");
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string ClientApp = CombinePaths(SC.RuntimeProjectRootDir, "Binaries", SC.PlatformDir, ExeName + Ext);
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var TestApp = CombinePaths(SC.ProjectRoot, "Binaries", SC.PlatformDir, SC.ShortProjectName + "Server" + Ext);
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string Game = "Game";
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//@todo, this is sketchy, someone might ask what the exe is before it is compiled
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if (!FileExists_NoExceptions(ClientApp) && !FileExists_NoExceptions(TestApp) && SC.ShortProjectName.EndsWith(Game, StringComparison.InvariantCultureIgnoreCase))
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{
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ExeName = SC.StageTargetPlatform.GetPlatformExecutableName(SC.ShortProjectName.Substring(0, SC.ShortProjectName.Length - Game.Length) + "Server");
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ClientApp = CombinePaths(SC.RuntimeProjectRootDir, "Binaries", SC.PlatformDir, ExeName + Ext);
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}
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ExecutableNames.Add(ClientApp);
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}
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}
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else
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{
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if (!SC.IsCodeBasedProject && !bIsRun)
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{
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string ExeName = SC.StageTargetPlatform.GetPlatformExecutableName("UE4Game");
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ExecutableNames.Add(CombinePaths(SC.RuntimeRootDir, "Engine/Binaries", SC.PlatformDir, ExeName + Ext));
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}
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else
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{
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string ExeName = SC.StageTargetPlatform.GetPlatformExecutableName(SC.ShortProjectName);
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ExecutableNames.Add(CombinePaths(SC.RuntimeProjectRootDir, "Binaries", SC.PlatformDir, ExeName + Ext));
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}
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}
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}
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else
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{
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string ExeName = SC.StageTargetPlatform.GetPlatformExecutableName("UE4Editor");
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ExecutableNames.Add(CombinePaths(SC.RuntimeRootDir, "Engine/Binaries", SC.PlatformDir, ExeName + Ext));
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}
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return ExecutableNames;
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}
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public override bool ShouldStageCommandLine(ProjectParams Params, DeploymentContext SC)
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{
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return !String.IsNullOrEmpty(Params.StageCommandline) || !String.IsNullOrEmpty(Params.RunCommandline) || (!Params.IsCodeBasedProject && Params.NoBootstrapExe);
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}
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public override List<string> GetDebugFileExtentions()
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{
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return new List<string> { ".pdb", ".map" };
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}
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}
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public class Win64Platform : BaseWinPlatform
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{
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public Win64Platform()
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: base(UnrealTargetPlatform.Win64)
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{
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}
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public override bool IsSupported { get { return true; } }
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public override void GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
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{
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base.GetFilesToDeployOrStage(Params, SC);
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if(Params.Prereqs)
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{
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string InstallerRelativePath = CombinePaths("Engine", "Extras", "Redist", "en-us");
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SC.StageFiles(StagedFileType.NonUFS, CombinePaths(SC.LocalRoot, InstallerRelativePath), "UE4PrereqSetup_x64.exe", false, null, InstallerRelativePath);
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}
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}
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}
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public class Win32Platform : BaseWinPlatform
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{
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public Win32Platform()
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: base(UnrealTargetPlatform.Win32)
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{
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}
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public override bool IsSupported { get { return true; } }
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public override void GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
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{
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base.GetFilesToDeployOrStage(Params, SC);
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if(Params.Prereqs)
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{
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string InstallerRelativePath = CombinePaths("Engine", "Extras", "Redist", "en-us");
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SC.StageFiles(StagedFileType.NonUFS, CombinePaths(SC.LocalRoot, InstallerRelativePath), "UE4PrereqSetup_x86.exe", false, null, InstallerRelativePath);
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}
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}
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}
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