Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Scripts/ListMobileDevices.Automation.cs
Brad Angelcyk 93e5fc8db2 creates ListMobileDevices automation script to assist automated mobile deployments
[CL 2400266 by Brad Angelcyk in Main branch]
2015-01-07 16:45:01 -05:00

52 lines
1.2 KiB
C#

using System.Collections.Generic;
using AutomationTool;
using UnrealBuildTool;
namespace AutomationScripts.Automation
{
public class ListMobileDevices : BuildCommand
{
public override void ExecuteBuild()
{
Log("======= ListMobileDevices - Start =======");
var GlobalParams = new ProjectParams(
Command: this,
RawProjectPath: @"D:\UE-Main\UE4\Samples\Games\TappyChicken\TappyChicken.uproject"
);
if (ParseParam("android"))
{
GetConnectedDevices(GlobalParams, Platform.Platforms[UnrealTargetPlatform.Android]);
}
if (ParseParam("ios"))
{
throw new AutomationException("iOS is not yet implemented.");
}
Log("======= ListMobileDevices - Done ========");
}
private static void GetConnectedDevices(ProjectParams Params, Platform TargetPlatform)
{
var PlatformName = TargetPlatform.PlatformType.ToString();
List<string> ConnectedDevices;
TargetPlatform.GetConnectedDevices(Params, out ConnectedDevices);
try
{
foreach (var DeviceName in ConnectedDevices)
{
Log("Device:{0}:{1}", PlatformName, DeviceName);
}
}
catch
{
throw new AutomationException("No {0} devices", PlatformName);
}
}
}
}