You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- Improve picking of text in slate widgets that are hittest invisible by searching recursively all children of the deepest widget returned by the hittest. - Added scrolling support to accomodate the large number of texts this may return as a result in some cases. - Changes in the layout to make fields easier to read. [CL 2518631 by Joe Conley in Main branch]
316 lines
9.9 KiB
C++
316 lines
9.9 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "TranslationEditorPrivatePCH.h"
|
|
#include "TranslationPickerFloatingWindow.h"
|
|
#include "Editor/Documentation/Public/SDocumentationToolTip.h"
|
|
#include "TranslationPickerEditWindow.h"
|
|
#include "Editor/TranslationEditor/Private/TranslationPickerWidget.h"
|
|
|
|
#define LOCTEXT_NAMESPACE "TranslationPicker"
|
|
|
|
void STranslationPickerFloatingWindow::Construct(const FArguments& InArgs)
|
|
{
|
|
ParentWindow = InArgs._ParentWindow;
|
|
WindowContents = SNew(SToolTip);
|
|
|
|
ChildSlot
|
|
[
|
|
WindowContents.ToSharedRef()
|
|
];
|
|
}
|
|
|
|
void STranslationPickerFloatingWindow::GetTextFromChildWidgets(TSharedRef<SWidget> Widget)
|
|
{
|
|
FChildren* Children = Widget->GetChildren();
|
|
|
|
TArray<TSharedRef<SWidget>> ChildrenArray;
|
|
for (int ChildIndex = 0; ChildIndex < Children->Num(); ++ChildIndex)
|
|
{
|
|
ChildrenArray.Add(Children->GetChildAt(ChildIndex));
|
|
}
|
|
|
|
for (int ChildIndex = 0; ChildIndex < Children->Num(); ++ChildIndex)
|
|
{
|
|
// Pull out any FText from this child widget
|
|
GetTextFromWidget(Children->GetChildAt(ChildIndex));
|
|
// Recursively search this child's children for their FText
|
|
GetTextFromChildWidgets(Children->GetChildAt(ChildIndex));
|
|
}
|
|
}
|
|
|
|
void STranslationPickerFloatingWindow::Tick( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
|
|
{
|
|
FWidgetPath Path = FSlateApplication::Get().LocateWindowUnderMouse(FSlateApplication::Get().GetCursorPos(), FSlateApplication::Get().GetInteractiveTopLevelWindows(), true);
|
|
|
|
if (Path.IsValid())
|
|
{
|
|
// If the path of widgets we're hovering over changed since last time (or if this is the first tick and LastTickHoveringWidgetPath hasn't been set yet)
|
|
if (!LastTickHoveringWidgetPath.IsValid() || LastTickHoveringWidgetPath.ToWidgetPath().ToString() != Path.ToString())
|
|
{
|
|
// Clear all previous text and widgets
|
|
PickedTexts.Empty();
|
|
|
|
// Search everything under the cursor for any FText we know how to parse
|
|
for (int32 PathIndex = Path.Widgets.Num() - 1; PathIndex >= 0; PathIndex--)
|
|
{
|
|
// General Widget case
|
|
TSharedRef<SWidget> PathWidget = Path.Widgets[PathIndex].Widget;
|
|
GetTextFromWidget(PathWidget);
|
|
|
|
// Tooltip case
|
|
TSharedPtr<IToolTip> Tooltip = PathWidget->GetToolTip();
|
|
//FText TooltipDescription = FText::GetEmpty();
|
|
|
|
if (Tooltip.IsValid() && !Tooltip->IsEmpty())
|
|
{
|
|
GetTextFromWidget(Tooltip->AsWidget());
|
|
}
|
|
|
|
// Currently LocateWindowUnderMouse doesn't return hit-test invisible widgets
|
|
// So recursively search all child widgets of the deepest widget in our path in case there is hit-test invisible text in the deeper children
|
|
// GetTextFromWidget prevents adding the same FText twice, so shouldn't be any harm
|
|
if (PathIndex == (Path.Widgets.Num() - 1))
|
|
{
|
|
GetTextFromChildWidgets(PathWidget);
|
|
}
|
|
}
|
|
|
|
TSharedRef<SVerticalBox> TextsBox = SNew(SVerticalBox);
|
|
|
|
// Add a new Translation Picker Edit Widget for each picked text
|
|
for (FText PickedText : PickedTexts)
|
|
{
|
|
TextsBox->AddSlot()
|
|
.AutoHeight()
|
|
.Padding(FMargin(5))
|
|
[
|
|
SNew(SBorder)
|
|
[
|
|
SNew(STranslationPickerEditWidget)
|
|
.PickedText(PickedText)
|
|
.bAllowEditing(false)
|
|
]
|
|
];
|
|
}
|
|
|
|
WindowContents->SetContentWidget(
|
|
SNew(SVerticalBox)
|
|
+ SVerticalBox::Slot()
|
|
.Padding(0)
|
|
.AutoHeight()
|
|
.Padding(FMargin(5))
|
|
[
|
|
SNew(STextBlock)
|
|
.Text(FText::FromString(FInternationalization::Get().GetCurrentCulture()->GetDisplayName()))
|
|
.Justification(ETextJustify::Center)
|
|
]
|
|
+ SVerticalBox::Slot()
|
|
.Padding(0)
|
|
.FillHeight(1)
|
|
.Padding(FMargin(5))
|
|
[
|
|
SNew(SScrollBox)
|
|
.Orientation(EOrientation::Orient_Vertical)
|
|
.ScrollBarAlwaysVisible(true)
|
|
+SScrollBox::Slot()
|
|
.Padding(FMargin(0))
|
|
[
|
|
TextsBox
|
|
]
|
|
]
|
|
+ SVerticalBox::Slot()
|
|
.Padding(0)
|
|
.AutoHeight()
|
|
.Padding(FMargin(5))
|
|
[
|
|
SNew(STextBlock)
|
|
.Text(PickedTexts.Num() >= 1 ? LOCTEXT("TranslationPickerEscToEdit", "Press Esc to edit translation(s)") : LOCTEXT("TranslationPickerHoverToViewEditEscToQuit", "Hover over text to view/edit translation, or press Esc to quit"))
|
|
.Justification(ETextJustify::Center)
|
|
]
|
|
);
|
|
}
|
|
}
|
|
|
|
// kind of a hack, but we need to maintain keyboard focus otherwise we wont get our keypress to 'pick'
|
|
FSlateApplication::Get().SetKeyboardFocus(SharedThis(this), EKeyboardFocusCause::SetDirectly);
|
|
if (ParentWindow.IsValid())
|
|
{
|
|
FVector2D WindowSize = ParentWindow.Pin()->GetSizeInScreen();
|
|
FVector2D DesiredPosition = FSlateApplication::Get().GetCursorPos();
|
|
DesiredPosition.X -= FSlateApplication::Get().GetCursorSize().X;
|
|
DesiredPosition.Y += FSlateApplication::Get().GetCursorSize().Y;
|
|
|
|
// Move to opposite side of the cursor than the tool tip, so they don't overlaps
|
|
DesiredPosition.X -= WindowSize.X;
|
|
|
|
// also kind of a hack, but this is the only way at the moment to get a 'cursor decorator' without using the drag-drop code path
|
|
ParentWindow.Pin()->MoveWindowTo(DesiredPosition);
|
|
}
|
|
|
|
LastTickHoveringWidgetPath = FWeakWidgetPath(Path);
|
|
}
|
|
|
|
FText STranslationPickerFloatingWindow::GetTextFromWidget(TSharedRef<SWidget> Widget)
|
|
{
|
|
FText OriginalText = FText::GetEmpty();
|
|
|
|
STextBlock* TextBlock = (STextBlock*)&Widget.Get();
|
|
|
|
// Have to parse the various widget types to find the FText
|
|
if ((Widget->GetTypeAsString() == "STextBlock" && TextBlock))
|
|
{
|
|
OriginalText = TextBlock->GetText();
|
|
}
|
|
else if (Widget->GetTypeAsString() == "SToolTip")
|
|
{
|
|
SToolTip* ToolTip = ((SToolTip*)&Widget.Get());
|
|
if (ToolTip != nullptr)
|
|
{
|
|
OriginalText = GetTextFromWidget(ToolTip->GetContentWidget());
|
|
if (OriginalText.IsEmpty())
|
|
{
|
|
OriginalText = ToolTip->GetTextTooltip();
|
|
}
|
|
}
|
|
}
|
|
else if (Widget->GetTypeAsString() == "SDocumentationToolTip")
|
|
{
|
|
SDocumentationToolTip* DocumentationToolTip = (SDocumentationToolTip*)&Widget.Get();
|
|
if (DocumentationToolTip != nullptr)
|
|
{
|
|
OriginalText = DocumentationToolTip->GetTextTooltip();
|
|
}
|
|
}
|
|
else if (Widget->GetTypeAsString() == "SEditableText")
|
|
{
|
|
SEditableText* EditableText = (SEditableText*)&Widget.Get();
|
|
if (EditableText != nullptr)
|
|
{
|
|
// Always return the hint text because that's the only thing that will be translatable
|
|
OriginalText = EditableText->GetHintText();
|
|
}
|
|
}
|
|
else if (Widget->GetTypeAsString() == "SRichTextBlock")
|
|
{
|
|
SRichTextBlock* RichTextBlock = (SRichTextBlock*)&Widget.Get();
|
|
if (RichTextBlock != nullptr)
|
|
{
|
|
OriginalText = RichTextBlock->GetText();
|
|
}
|
|
}
|
|
else if (Widget->GetTypeAsString() == "SMultiLineEditableText")
|
|
{
|
|
SMultiLineEditableText* MultiLineEditableText = (SMultiLineEditableText*)&Widget.Get();
|
|
if (MultiLineEditableText != nullptr)
|
|
{
|
|
// Always return the hint text because that's the only thing that will be translatable
|
|
OriginalText = MultiLineEditableText->GetHintText();
|
|
}
|
|
}
|
|
else if (Widget->GetTypeAsString() == "SMultiLineEditableTextBox")
|
|
{
|
|
SMultiLineEditableTextBox* MultiLineEditableTextBox = (SMultiLineEditableTextBox*)&Widget.Get();
|
|
if (MultiLineEditableTextBox != nullptr)
|
|
{
|
|
OriginalText = MultiLineEditableTextBox->GetText();
|
|
}
|
|
}
|
|
else if (Widget->GetTypeAsString() == "SButton")
|
|
{
|
|
SButton* Button = (SButton*)&Widget.Get();
|
|
|
|
// It seems like the LocateWindowUnderMouse() function will sometimes return an SButton but not the FText inside the button?
|
|
// So try to find the first FText child of a button just in case
|
|
FChildren* Children = Button->GetChildren();
|
|
for (int ChildIndex = 0; ChildIndex < Children->Num(); ++ChildIndex)
|
|
{
|
|
TSharedRef<SWidget> ChildWidget = Children->GetChildAt(ChildIndex);
|
|
OriginalText = GetTextFromWidget(ChildWidget);
|
|
if (!OriginalText.IsEmpty())
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!OriginalText.IsEmpty())
|
|
{
|
|
// Search the text from this widget's FText::Format history to find any source text
|
|
TArray<FText> FormattingSourceTexts;
|
|
OriginalText.GetSourceTextsFromFormatHistory(FormattingSourceTexts);
|
|
|
|
for (FText FormattingSourceText : FormattingSourceTexts)
|
|
{
|
|
// Don't show the same text twice
|
|
bool bAlreadyPicked = false;
|
|
for (FText PickedText : PickedTexts)
|
|
{
|
|
if (FormattingSourceText.EqualTo(PickedText))
|
|
{
|
|
bAlreadyPicked = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!bAlreadyPicked)
|
|
{
|
|
PickedTexts.Add(FormattingSourceText);
|
|
}
|
|
}
|
|
}
|
|
|
|
return OriginalText;
|
|
}
|
|
|
|
FReply STranslationPickerFloatingWindow::OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent)
|
|
{
|
|
if (InKeyEvent.GetKey() == EKeys::Escape)
|
|
{
|
|
if (PickedTexts.Num() > 0)
|
|
// Open a different window to allow editing of the translation
|
|
{
|
|
TSharedRef<SWindow> NewWindow = SNew(SWindow)
|
|
.Title(LOCTEXT("TranslationPickerEditWindowTitle", "Edit Translation(s)"))
|
|
.CreateTitleBar(true)
|
|
.SizingRule(ESizingRule::UserSized);
|
|
|
|
TSharedRef<STranslationPickerEditWindow> EditWindow = SNew(STranslationPickerEditWindow)
|
|
.ParentWindow(NewWindow)
|
|
.PickedTexts(PickedTexts);
|
|
|
|
NewWindow->SetContent(EditWindow);
|
|
|
|
// Make this roughly the same size as the Edit Window, so when you press Esc to edit, the window is in basically the same size
|
|
NewWindow->Resize(FVector2D(STranslationPickerEditWindow::DefaultEditWindowWidth, STranslationPickerEditWindow::DefaultEditWindowHeight));
|
|
|
|
TSharedPtr<SWindow> RootWindow = FGlobalTabmanager::Get()->GetRootWindow();
|
|
if (RootWindow.IsValid())
|
|
{
|
|
FSlateApplication::Get().AddWindowAsNativeChild(NewWindow, RootWindow.ToSharedRef());
|
|
}
|
|
else
|
|
{
|
|
FSlateApplication::Get().AddWindow(NewWindow);
|
|
}
|
|
|
|
FVector2D WindowSize = ParentWindow.Pin()->GetSizeInScreen();
|
|
FVector2D DesiredPosition = FSlateApplication::Get().GetCursorPos();
|
|
DesiredPosition.X -= FSlateApplication::Get().GetCursorSize().X;
|
|
DesiredPosition.Y += FSlateApplication::Get().GetCursorSize().Y;
|
|
|
|
// Open this new Edit window in the same position
|
|
DesiredPosition.X -= WindowSize.X;
|
|
|
|
NewWindow->MoveWindowTo(DesiredPosition);
|
|
}
|
|
|
|
TranslationPickerManager::ClosePickerWindow();
|
|
|
|
return FReply::Handled();
|
|
}
|
|
|
|
return FReply::Unhandled();
|
|
}
|
|
|
|
|
|
#undef LOCTEXT_NAMESPACE |