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1187 lines
33 KiB
C++
1187 lines
33 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "TextureEditorPrivatePCH.h"
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#include "Factories.h"
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#include "ISettingsModule.h"
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#include "SDockTab.h"
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#include "SNumericEntryBox.h"
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#include "Engine/TextureCube.h"
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#include "Engine/TextureRenderTarget.h"
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#include "Engine/TextureRenderTargetCube.h"
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#include "Engine/TextureRenderTarget2D.h"
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#include "Engine/Texture2D.h"
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#include "DeviceProfiles/DeviceProfile.h"
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#include "Engine/LightMapTexture2D.h"
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#include "Engine/ShadowMapTexture2D.h"
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#include "Engine/Texture2DDynamic.h"
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#include "DeviceProfiles/DeviceProfileManager.h"
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#define LOCTEXT_NAMESPACE "FTextureEditorToolkit"
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DEFINE_LOG_CATEGORY_STATIC(LogTextureEditor, Log, All);
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#define MIPLEVEL_MIN 0
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#define MIPLEVEL_MAX 15
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#define EXPOSURE_MIN -10
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#define EXPOSURE_MAX 10
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const FName FTextureEditorToolkit::ViewportTabId(TEXT("TextureEditor_Viewport"));
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const FName FTextureEditorToolkit::PropertiesTabId(TEXT("TextureEditor_Properties"));
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/* FTextureEditorToolkit structors
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*****************************************************************************/
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FTextureEditorToolkit::~FTextureEditorToolkit( )
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{
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FReimportManager::Instance()->OnPreReimport().RemoveAll(this);
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FReimportManager::Instance()->OnPostReimport().RemoveAll(this);
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GEditor->UnregisterForUndo(this);
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}
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/* FAssetEditorToolkit interface
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*****************************************************************************/
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FString FTextureEditorToolkit::GetDocumentationLink( ) const
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{
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return FString(TEXT("Engine/Content/Types/Textures/Properties/Interface"));
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}
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void FTextureEditorToolkit::RegisterTabSpawners( const TSharedRef<class FTabManager>& TabManager )
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{
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WorkspaceMenuCategory = TabManager->AddLocalWorkspaceMenuCategory(LOCTEXT("WorkspaceMenu_TextureEditor", "Texture Editor"));
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auto WorkspaceMenuCategoryRef = WorkspaceMenuCategory.ToSharedRef();
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FAssetEditorToolkit::RegisterTabSpawners(TabManager);
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TabManager->RegisterTabSpawner(ViewportTabId, FOnSpawnTab::CreateSP(this, &FTextureEditorToolkit::HandleTabSpawnerSpawnViewport))
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.SetDisplayName(LOCTEXT("ViewportTab", "Viewport"))
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.SetGroup(WorkspaceMenuCategoryRef)
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.SetIcon(FSlateIcon(FEditorStyle::GetStyleSetName(), "LevelEditor.Tabs.Viewports"));
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TabManager->RegisterTabSpawner(PropertiesTabId, FOnSpawnTab::CreateSP(this, &FTextureEditorToolkit::HandleTabSpawnerSpawnProperties))
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.SetDisplayName(LOCTEXT("PropertiesTab", "Details") )
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.SetGroup(WorkspaceMenuCategoryRef)
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.SetIcon(FSlateIcon(FEditorStyle::GetStyleSetName(), "LevelEditor.Tabs.Details"));
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}
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void FTextureEditorToolkit::UnregisterTabSpawners( const TSharedRef<class FTabManager>& TabManager )
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{
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FAssetEditorToolkit::UnregisterTabSpawners(TabManager);
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TabManager->UnregisterTabSpawner(ViewportTabId);
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TabManager->UnregisterTabSpawner(PropertiesTabId);
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}
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void FTextureEditorToolkit::InitTextureEditor( const EToolkitMode::Type Mode, const TSharedPtr< class IToolkitHost >& InitToolkitHost, UObject* ObjectToEdit )
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{
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FReimportManager::Instance()->OnPreReimport().AddRaw(this, &FTextureEditorToolkit::HandleReimportManagerPreReimport);
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FReimportManager::Instance()->OnPostReimport().AddRaw(this, &FTextureEditorToolkit::HandleReimportManagerPostReimport);
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Texture = CastChecked<UTexture>(ObjectToEdit);
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// Support undo/redo
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Texture->SetFlags(RF_Transactional);
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GEditor->RegisterForUndo(this);
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// initialize view options
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bIsRedChannel = true;
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bIsGreenChannel = true;
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bIsBlueChannel = true;
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bIsAlphaChannel = false;
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switch (Texture->CompressionSettings)
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{
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default:
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bIsAlphaChannel = !Texture->CompressionNoAlpha;
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break;
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case TC_Normalmap:
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case TC_Grayscale:
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case TC_Displacementmap:
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case TC_VectorDisplacementmap:
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case TC_DistanceFieldFont:
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bIsAlphaChannel = false;
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break;
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}
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bIsDesaturation = false;
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PreviewEffectiveTextureWidth = 0;
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PreviewEffectiveTextureHeight = 0;
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SpecifiedMipLevel = 0;
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bUseSpecifiedMipLevel = false;
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SavedCompressionSetting = false;
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Zoom = 1.0f;
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// Register our commands. This will only register them if not previously registered
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FTextureEditorCommands::Register();
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BindCommands();
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CreateInternalWidgets();
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const TSharedRef<FTabManager::FLayout> StandaloneDefaultLayout = FTabManager::NewLayout("Standalone_TextureEditor_Layout_v3")
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->AddArea
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(
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FTabManager::NewPrimaryArea()
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->SetOrientation(Orient_Horizontal)
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->Split
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(
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FTabManager::NewSplitter()
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->SetOrientation(Orient_Vertical)
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->SetSizeCoefficient(0.66f)
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->Split
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(
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FTabManager::NewStack()
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->AddTab(GetToolbarTabId(), ETabState::OpenedTab)
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->SetHideTabWell(true)
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->SetSizeCoefficient(0.1f)
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)
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->Split
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(
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FTabManager::NewStack()
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->AddTab(ViewportTabId, ETabState::OpenedTab)
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->SetHideTabWell(true)
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->SetSizeCoefficient(0.9f)
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)
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)
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->Split
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(
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FTabManager::NewStack()
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->AddTab(PropertiesTabId, ETabState::OpenedTab)
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->SetSizeCoefficient(0.33f)
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)
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);
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const bool bCreateDefaultStandaloneMenu = true;
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const bool bCreateDefaultToolbar = true;
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FAssetEditorToolkit::InitAssetEditor(Mode, InitToolkitHost, TextureEditorAppIdentifier, StandaloneDefaultLayout, bCreateDefaultStandaloneMenu, bCreateDefaultToolbar, ObjectToEdit);
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ITextureEditorModule* TextureEditorModule = &FModuleManager::LoadModuleChecked<ITextureEditorModule>("TextureEditor");
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AddMenuExtender(TextureEditorModule->GetMenuExtensibilityManager()->GetAllExtenders(GetToolkitCommands(), GetEditingObjects()));
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ExtendToolBar();
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RegenerateMenusAndToolbars();
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// @todo toolkit world centric editing
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/*if(IsWorldCentricAssetEditor())
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{
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SpawnToolkitTab(GetToolbarTabId(), FString(), EToolkitTabSpot::ToolBar);
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SpawnToolkitTab(ViewportTabId, FString(), EToolkitTabSpot::Viewport);
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SpawnToolkitTab(PropertiesTabId, FString(), EToolkitTabSpot::Details);
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}*/
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}
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/* ITextureEditorToolkit interface
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*****************************************************************************/
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void FTextureEditorToolkit::CalculateTextureDimensions( uint32& Width, uint32& Height ) const
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{
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uint32 ImportedWidth = Texture->Source.GetSizeX();
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uint32 ImportedHeight = Texture->Source.GetSizeY();
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// if Original Width and Height are 0, use the saved current width and height
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if ((ImportedWidth == 0) && (ImportedHeight == 0))
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{
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ImportedWidth = Texture->GetSurfaceWidth();
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ImportedHeight = Texture->GetSurfaceHeight();
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}
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Width = ImportedWidth;
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Height = ImportedHeight;
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// catch if the Width and Height are still zero for some reason
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if ((Width == 0) || (Height == 0))
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{
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Width = 0;
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Height= 0;
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return;
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}
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// See if we need to uniformly scale it to fit in viewport
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// Cap the size to effective dimensions
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uint32 ViewportW = TextureViewport->GetViewport()->GetSizeXY().X;
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uint32 ViewportH = TextureViewport->GetViewport()->GetSizeXY().Y;
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uint32 MaxWidth;
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uint32 MaxHeight;
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const bool bFitToViewport = GetFitToViewport();
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if (bFitToViewport)
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{
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// Subtract off the viewport space devoted to padding (2 * PreviewPadding)
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// so that the texture is padded on all sides
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MaxWidth = ViewportW;
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MaxHeight = ViewportH;
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if (IsCubeTexture())
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{
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// Cubes are displayed 2:1. 2x width if the source exists and is not an unwrapped image.
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const bool bMultipleSourceImages = Texture->Source.GetNumSlices() > 1;
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const bool bNoSourceImage = Texture->Source.GetNumSlices() == 0;
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Width *= (bNoSourceImage || bMultipleSourceImages) ? 2 : 1;
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}
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// First, scale up based on the size of the viewport
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if (MaxWidth > MaxHeight)
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{
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Height = Height * MaxWidth / Width;
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Width = MaxWidth;
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}
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else
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{
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Width = Width * MaxHeight / Height;
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Height = MaxHeight;
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}
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// then, scale again if our width and height is impacted by the scaling
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if (Width > MaxWidth)
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{
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Height = Height * MaxWidth / Width;
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Width = MaxWidth;
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}
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if (Height > MaxHeight)
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{
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Width = Width * MaxHeight / Height;
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Height = MaxHeight;
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}
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}
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else
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{
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Width = PreviewEffectiveTextureWidth * Zoom;
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Height = PreviewEffectiveTextureHeight * Zoom;
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}
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}
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ESimpleElementBlendMode FTextureEditorToolkit::GetColourChannelBlendMode( ) const
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{
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if (Texture && (Texture->CompressionSettings == TC_Grayscale || Texture->CompressionSettings == TC_Alpha))
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{
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return SE_BLEND_Opaque;
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}
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// Add the red, green, blue, alpha and desaturation flags to the enum to identify the chosen filters
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uint32 Result = (uint32)SE_BLEND_RGBA_MASK_START;
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Result += bIsRedChannel ? (1 << 0) : 0;
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Result += bIsGreenChannel ? (1 << 1) : 0;
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Result += bIsBlueChannel ? (1 << 2) : 0;
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Result += bIsAlphaChannel ? (1 << 3) : 0;
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// If we only have one color channel active, enable color desaturation by default
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const int32 NumColorChannelsActive = (bIsRedChannel ? 1 : 0) + (bIsGreenChannel ? 1 : 0) + (bIsBlueChannel ? 1 : 0);
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const bool bIsDesaturationLocal = bIsDesaturation ? true : (NumColorChannelsActive==1);
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Result += bIsDesaturationLocal ? (1 << 4) : 0;
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return (ESimpleElementBlendMode)Result;
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}
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bool FTextureEditorToolkit::GetFitToViewport( ) const
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{
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const UTextureEditorSettings& Settings = *GetDefault<UTextureEditorSettings>();
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return Settings.FitToViewport;
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}
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int32 FTextureEditorToolkit::GetMipLevel( ) const
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{
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return GetUseSpecifiedMip() ? SpecifiedMipLevel : 0;
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}
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UTexture* FTextureEditorToolkit::GetTexture( ) const
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{
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return Texture;
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}
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bool FTextureEditorToolkit::GetUseSpecifiedMip( ) const
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{
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if (GetMaxMipLevel().Get(MIPLEVEL_MAX) > 0)
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{
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if (HandleMipLevelCheckBoxIsEnabled())
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{
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return bUseSpecifiedMipLevel;
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}
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// by default this is on
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return true;
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}
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// disable the widgets if we have no mip maps
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return false;
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}
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double FTextureEditorToolkit::GetZoom( ) const
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{
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return Zoom;
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}
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void FTextureEditorToolkit::PopulateQuickInfo( )
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{
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UTexture2D* Texture2D = Cast<UTexture2D>(Texture);
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UTextureRenderTarget2D* Texture2DRT = Cast<UTextureRenderTarget2D>(Texture);
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UTextureRenderTargetCube* TextureCubeRT = Cast<UTextureRenderTargetCube>(Texture);
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UTextureCube* TextureCube = Cast<UTextureCube>(Texture);
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uint32 ImportedWidth = Texture->Source.GetSizeX();
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uint32 ImportedHeight = Texture->Source.GetSizeY();
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// If Original Width and Height are 0, use the saved current width and height
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if (ImportedWidth == 0 && ImportedHeight == 0)
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{
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ImportedWidth = Texture->GetSurfaceWidth();
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ImportedHeight = Texture->GetSurfaceHeight();
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}
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const uint32 ActualWidth = (Texture->GetSurfaceWidth() > 0) ? (uint32)Texture->GetSurfaceWidth() : ImportedWidth;
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const uint32 ActualHeight = (Texture->GetSurfaceHeight() > 0) ? (uint32)Texture->GetSurfaceHeight() : ImportedHeight;
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// In game max bias and dimensions
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uint32 MaxInGameWidth, MaxInGameHeight;
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int32 MipLevel = UDeviceProfileManager::Get().GetActiveProfile()->GetTextureLODSettings()->CalculateLODBias(Texture);
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CalculateEffectiveTextureDimensions(MipLevel, MaxInGameWidth, MaxInGameHeight);
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// Editor bias and dimensions (takes user specified mip setting into account)
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Texture->UpdateCachedLODBias(!GetUseSpecifiedMip());
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MipLevel = FMath::Max(GetMipLevel(), Texture->GetCachedLODBias());
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CalculateEffectiveTextureDimensions(MipLevel, PreviewEffectiveTextureWidth, PreviewEffectiveTextureHeight);
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// Texture asset size
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const uint32 Size = (Texture->GetResourceSize(EResourceSizeMode::Exclusive) + 512) / 1024;
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FNumberFormattingOptions SizeOptions;
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SizeOptions.UseGrouping = false;
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SizeOptions.MaximumFractionalDigits = 0;
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// Cubes are previewed as unwrapped 2D textures.
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// These have 2x the width of a cube face.
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PreviewEffectiveTextureWidth *= IsCubeTexture() ? 2 : 1;
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FNumberFormattingOptions Options;
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Options.UseGrouping = false;
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ImportedText->SetText(FText::Format( NSLOCTEXT("TextureEditor", "QuickInfo_Imported", "Imported: {0}x{1}"), FText::AsNumber(ImportedWidth, &Options), FText::AsNumber(ImportedHeight, &Options)));
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CurrentText->SetText(FText::Format( NSLOCTEXT("TextureEditor", "QuickInfo_Displayed", "Displayed: {0}x{1}"), FText::AsNumber(FMath::Max((uint32)1, ActualWidth >> MipLevel), &Options ), FText::AsNumber(FMath::Max((uint32)1, ActualHeight >> MipLevel), &Options)));
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MaxInGameText->SetText(FText::Format( NSLOCTEXT("TextureEditor", "QuickInfo_MaxInGame", "Max In-Game: {0}x{1}"), FText::AsNumber(MaxInGameWidth, &Options), FText::AsNumber(MaxInGameHeight, &Options)));
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SizeText->SetText(FText::Format(NSLOCTEXT("TextureEditor", "QuickInfo_ResourceSize", "Resource Size: {0} Kb"), FText::AsNumber(Size, &SizeOptions)));
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MethodText->SetText(FText::Format(NSLOCTEXT("TextureEditor", "QuickInfo_Method", "Method: {0}"), Texture->NeverStream ? NSLOCTEXT("TextureEditor", "QuickInfo_MethodNotStreamed", "Not Streamed") : NSLOCTEXT("TextureEditor", "QuickInfo_MethodStreamed", "Streamed")));
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LODBiasText->SetText(FText::Format(NSLOCTEXT("TextureEditor", "QuickInfo_LODBias", "Combined LOD Bias: {0}"), FText::AsNumber(Texture->GetCachedLODBias())));
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int32 TextureFormatIndex = PF_MAX;
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if (Texture2D)
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{
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TextureFormatIndex = Texture2D->GetPixelFormat();
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}
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else if (TextureCube)
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{
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TextureFormatIndex = TextureCube->GetPixelFormat();
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}
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else if (Texture2DRT)
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{
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TextureFormatIndex = Texture2DRT->GetFormat();
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}
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if (TextureFormatIndex != PF_MAX)
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{
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FormatText->SetText(FText::Format(NSLOCTEXT("TextureEditor", "QuickInfo_Format", "Format: {0}"), FText::FromString(GPixelFormats[TextureFormatIndex].Name)));
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}
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int32 NumMips = 1;
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if (Texture2D)
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{
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NumMips = Texture2D->GetNumMips();
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}
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else if (TextureCube)
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{
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NumMips = TextureCube->GetNumMips();
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}
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NumMipsText->SetText(FText::Format(NSLOCTEXT("TextureEditor", "QuickInfo_NumMips", "Number of Mips: {0}"), FText::AsNumber(NumMips)));
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if (Texture2D)
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{
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HasAlphaChannelText->SetText(FText::Format(NSLOCTEXT("TextureEditor", "QuickInfo_HasAlphaChannel", "Has Alpha Channel: {0}"),
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Texture2D->HasAlphaChannel() ? NSLOCTEXT("TextureEditor", "True", "True") : NSLOCTEXT("TextureEditor", "False", "False")));
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}
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HasAlphaChannelText->SetVisibility(Texture2D ? EVisibility::Visible : EVisibility::Collapsed);
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}
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void FTextureEditorToolkit::SetFitToViewport( const bool bFitToViewport )
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{
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UTextureEditorSettings& Settings = *GetMutableDefault<UTextureEditorSettings>();
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Settings.FitToViewport = bFitToViewport;
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Settings.PostEditChange();
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}
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void FTextureEditorToolkit::SetZoom( double ZoomValue )
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{
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Zoom = FMath::Clamp(ZoomValue, MinZoom, MaxZoom);
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SetFitToViewport(false);
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}
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void FTextureEditorToolkit::ZoomIn( )
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{
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SetZoom(Zoom + ZoomStep);
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}
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void FTextureEditorToolkit::ZoomOut( )
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{
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SetZoom(Zoom - ZoomStep);
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}
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/* IToolkit interface
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*****************************************************************************/
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FText FTextureEditorToolkit::GetBaseToolkitName( ) const
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{
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return LOCTEXT("AppLabel", "Texture Editor");
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}
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FName FTextureEditorToolkit::GetToolkitFName( ) const
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{
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return FName("TextureEditor");
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}
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FLinearColor FTextureEditorToolkit::GetWorldCentricTabColorScale( ) const
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{
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return FLinearColor(0.3f, 0.2f, 0.5f, 0.5f);
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}
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FString FTextureEditorToolkit::GetWorldCentricTabPrefix( ) const
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{
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return LOCTEXT("WorldCentricTabPrefix", "Texture ").ToString();
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}
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/* FGCObject interface
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*****************************************************************************/
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void FTextureEditorToolkit::AddReferencedObjects( FReferenceCollector& Collector )
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{
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Collector.AddReferencedObject(Texture);
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TextureViewport->AddReferencedObjects(Collector);
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}
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/* FEditorUndoClient interface
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*****************************************************************************/
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void FTextureEditorToolkit::PostUndo( bool bSuccess )
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{
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}
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void FTextureEditorToolkit::PostRedo( bool bSuccess )
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{
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PostUndo(bSuccess);
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}
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/* FTextureEditorToolkit implementation
|
|
*****************************************************************************/
|
|
|
|
void FTextureEditorToolkit::BindCommands( )
|
|
{
|
|
const FTextureEditorCommands& Commands = FTextureEditorCommands::Get();
|
|
|
|
ToolkitCommands->MapAction(
|
|
Commands.RedChannel,
|
|
FExecuteAction::CreateSP(this, &FTextureEditorToolkit::HandleRedChannelActionExecute),
|
|
FCanExecuteAction(),
|
|
FIsActionChecked::CreateSP(this, &FTextureEditorToolkit::HandleRedChannelActionIsChecked));
|
|
|
|
ToolkitCommands->MapAction(
|
|
Commands.GreenChannel,
|
|
FExecuteAction::CreateSP(this, &FTextureEditorToolkit::HandleGreenChannelActionExecute),
|
|
FCanExecuteAction(),
|
|
FIsActionChecked::CreateSP(this, &FTextureEditorToolkit::HandleGreenChannelActionIsChecked));
|
|
|
|
ToolkitCommands->MapAction(
|
|
Commands.BlueChannel,
|
|
FExecuteAction::CreateSP(this, &FTextureEditorToolkit::HandleBlueChannelActionExecute),
|
|
FCanExecuteAction(),
|
|
FIsActionChecked::CreateSP(this, &FTextureEditorToolkit::HandleBlueChannelActionIsChecked));
|
|
|
|
ToolkitCommands->MapAction(
|
|
Commands.AlphaChannel,
|
|
FExecuteAction::CreateSP(this, &FTextureEditorToolkit::HandleAlphaChannelActionExecute),
|
|
FCanExecuteAction(),
|
|
FIsActionChecked::CreateSP(this, &FTextureEditorToolkit::HandleAlphaChannelActionIsChecked));
|
|
|
|
ToolkitCommands->MapAction(
|
|
Commands.Desaturation,
|
|
FExecuteAction::CreateSP(this, &FTextureEditorToolkit::HandleDesaturationChannelActionExecute),
|
|
FCanExecuteAction(),
|
|
FIsActionChecked::CreateSP(this, &FTextureEditorToolkit::HandleDesaturationChannelActionIsChecked));
|
|
|
|
ToolkitCommands->MapAction(
|
|
Commands.FitToViewport,
|
|
FExecuteAction::CreateSP(this, &FTextureEditorToolkit::HandleFitToViewportActionExecute),
|
|
FCanExecuteAction(),
|
|
FIsActionChecked::CreateSP(this, &FTextureEditorToolkit::HandleFitToViewportActionIsChecked));
|
|
|
|
ToolkitCommands->MapAction(
|
|
Commands.CheckeredBackground,
|
|
FExecuteAction::CreateSP(this, &FTextureEditorToolkit::HandleCheckeredBackgroundActionExecute, TextureEditorBackground_Checkered),
|
|
FCanExecuteAction(),
|
|
FIsActionChecked::CreateSP(this, &FTextureEditorToolkit::HandleCheckeredBackgroundActionIsChecked, TextureEditorBackground_Checkered));
|
|
|
|
ToolkitCommands->MapAction(
|
|
Commands.CheckeredBackgroundFill,
|
|
FExecuteAction::CreateSP(this, &FTextureEditorToolkit::HandleCheckeredBackgroundActionExecute, TextureEditorBackground_CheckeredFill),
|
|
FCanExecuteAction(),
|
|
FIsActionChecked::CreateSP(this, &FTextureEditorToolkit::HandleCheckeredBackgroundActionIsChecked, TextureEditorBackground_CheckeredFill));
|
|
|
|
ToolkitCommands->MapAction(
|
|
Commands.SolidBackground,
|
|
FExecuteAction::CreateSP(this, &FTextureEditorToolkit::HandleCheckeredBackgroundActionExecute, TextureEditorBackground_SolidColor),
|
|
FCanExecuteAction(),
|
|
FIsActionChecked::CreateSP(this, &FTextureEditorToolkit::HandleCheckeredBackgroundActionIsChecked, TextureEditorBackground_SolidColor));
|
|
|
|
ToolkitCommands->MapAction(
|
|
Commands.TextureBorder,
|
|
FExecuteAction::CreateSP(this, &FTextureEditorToolkit::HandleTextureBorderActionExecute),
|
|
FCanExecuteAction(),
|
|
FIsActionChecked::CreateSP(this, &FTextureEditorToolkit::HandleTextureBorderActionIsChecked));
|
|
|
|
ToolkitCommands->MapAction(
|
|
Commands.CompressNow,
|
|
FExecuteAction::CreateSP(this, &FTextureEditorToolkit::HandleCompressNowActionExecute),
|
|
FCanExecuteAction::CreateSP(this, &FTextureEditorToolkit::HandleCompressNowActionCanExecute));
|
|
|
|
ToolkitCommands->MapAction(
|
|
Commands.Reimport,
|
|
FExecuteAction::CreateSP(this, &FTextureEditorToolkit::HandleReimportActionExecute),
|
|
FCanExecuteAction::CreateSP(this, &FTextureEditorToolkit::HandleReimportActionCanExecute));
|
|
|
|
ToolkitCommands->MapAction(
|
|
Commands.Settings,
|
|
FExecuteAction::CreateSP(this, &FTextureEditorToolkit::HandleSettingsActionExecute));
|
|
}
|
|
|
|
|
|
TSharedRef<SWidget> FTextureEditorToolkit::BuildTexturePropertiesWidget( )
|
|
{
|
|
FDetailsViewArgs Args;
|
|
Args.bHideSelectionTip = true;
|
|
|
|
FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
|
|
TexturePropertiesWidget = PropertyModule.CreateDetailView(Args);
|
|
TexturePropertiesWidget->SetObject(Texture);
|
|
|
|
return TexturePropertiesWidget.ToSharedRef();
|
|
}
|
|
|
|
|
|
void FTextureEditorToolkit::CalculateEffectiveTextureDimensions( int32 LODBias, uint32& EffectiveTextureWidth, uint32& EffectiveTextureHeight )
|
|
{
|
|
//Calculate in-game max resolution and store in EffectiveTextureWidth, EffectiveTextureHeight
|
|
UDeviceProfileManager::Get().GetActiveProfile()->GetTextureLODSettings()->ComputeInGameMaxResolution(LODBias, *Texture, (uint32 &)EffectiveTextureWidth, (uint32 &)EffectiveTextureHeight);
|
|
}
|
|
|
|
|
|
void FTextureEditorToolkit::CreateInternalWidgets( )
|
|
{
|
|
TextureViewport = SNew(STextureEditorViewport, SharedThis(this));
|
|
|
|
TextureProperties = SNew(SVerticalBox)
|
|
|
|
+ SVerticalBox::Slot()
|
|
.AutoHeight()
|
|
.Padding(2.0f)
|
|
[
|
|
SNew(SBorder)
|
|
[
|
|
SNew(SHorizontalBox)
|
|
|
|
+ SHorizontalBox::Slot()
|
|
.FillWidth(0.5f)
|
|
[
|
|
SNew(SVerticalBox)
|
|
|
|
+ SVerticalBox::Slot()
|
|
.AutoHeight()
|
|
.VAlign(VAlign_Center)
|
|
.Padding(4.0f)
|
|
[
|
|
SAssignNew(ImportedText, STextBlock)
|
|
]
|
|
|
|
+ SVerticalBox::Slot()
|
|
.AutoHeight()
|
|
.VAlign(VAlign_Center)
|
|
.Padding(4.0f)
|
|
[
|
|
SAssignNew(CurrentText, STextBlock)
|
|
]
|
|
|
|
+ SVerticalBox::Slot()
|
|
.AutoHeight()
|
|
.VAlign(VAlign_Center)
|
|
.Padding(4.0f)
|
|
[
|
|
SAssignNew(MaxInGameText, STextBlock)
|
|
]
|
|
|
|
+ SVerticalBox::Slot()
|
|
.AutoHeight()
|
|
.VAlign(VAlign_Center)
|
|
.Padding(4.0f)
|
|
[
|
|
SAssignNew(SizeText, STextBlock)
|
|
]
|
|
|
|
+ SVerticalBox::Slot()
|
|
.AutoHeight()
|
|
.VAlign(VAlign_Center)
|
|
.Padding(4.0f)
|
|
[
|
|
SAssignNew(HasAlphaChannelText, STextBlock)
|
|
]
|
|
]
|
|
|
|
+ SHorizontalBox::Slot()
|
|
.FillWidth(0.5f)
|
|
[
|
|
SNew(SVerticalBox)
|
|
|
|
+ SVerticalBox::Slot()
|
|
.AutoHeight()
|
|
.VAlign(VAlign_Center)
|
|
.Padding(4.0f)
|
|
[
|
|
SAssignNew(MethodText, STextBlock)
|
|
]
|
|
|
|
+ SVerticalBox::Slot()
|
|
.AutoHeight()
|
|
.VAlign(VAlign_Center)
|
|
.Padding(4.0f)
|
|
[
|
|
SAssignNew(FormatText, STextBlock)
|
|
]
|
|
|
|
+ SVerticalBox::Slot()
|
|
.AutoHeight()
|
|
.VAlign(VAlign_Center)
|
|
.Padding(4.0f)
|
|
[
|
|
SAssignNew(LODBiasText, STextBlock)
|
|
]
|
|
|
|
+ SVerticalBox::Slot()
|
|
.AutoHeight()
|
|
.VAlign(VAlign_Center)
|
|
.Padding(4.0f)
|
|
[
|
|
SAssignNew(NumMipsText, STextBlock)
|
|
]
|
|
]
|
|
]
|
|
]
|
|
|
|
+ SVerticalBox::Slot()
|
|
.FillHeight(1.0f)
|
|
.Padding(2.0f)
|
|
[
|
|
SNew(SBorder)
|
|
.Padding(4.0f)
|
|
[
|
|
BuildTexturePropertiesWidget()
|
|
]
|
|
];
|
|
}
|
|
|
|
|
|
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
|
|
void FTextureEditorToolkit::ExtendToolBar( )
|
|
{
|
|
struct Local
|
|
{
|
|
static void FillToolbar(FToolBarBuilder& ToolbarBuilder, const TSharedRef< FUICommandList > ToolkitCommands, TSharedRef<SWidget> LODControl)
|
|
{
|
|
ToolbarBuilder.BeginSection("TextureMisc");
|
|
{
|
|
ToolbarBuilder.AddToolBarButton(FTextureEditorCommands::Get().CompressNow);
|
|
ToolbarBuilder.AddToolBarButton(FTextureEditorCommands::Get().Reimport);
|
|
}
|
|
ToolbarBuilder.EndSection();
|
|
|
|
ToolbarBuilder.BeginSection("TextureMipAndExposure");
|
|
{
|
|
ToolbarBuilder.AddWidget(LODControl);
|
|
}
|
|
ToolbarBuilder.EndSection();
|
|
}
|
|
};
|
|
|
|
TSharedRef<SWidget> LODControl = SNew(SBox)
|
|
.WidthOverride(240.0f)
|
|
[
|
|
SNew(SHorizontalBox)
|
|
|
|
+ SHorizontalBox::Slot()
|
|
.FillWidth(1.0f)
|
|
.MaxWidth(240.0f)
|
|
.Padding(0.0f, 0.0f, 0.0f, 0.0f)
|
|
.VAlign(VAlign_Center)
|
|
[
|
|
// Mip and exposure controls
|
|
SNew(SHorizontalBox)
|
|
|
|
+ SHorizontalBox::Slot()
|
|
.Padding(4.0f, 0.0f, 4.0f, 0.0f)
|
|
.AutoWidth()
|
|
[
|
|
SNew(SHorizontalBox)
|
|
|
|
+ SHorizontalBox::Slot()
|
|
.VAlign(VAlign_Center)
|
|
.AutoWidth()
|
|
[
|
|
SNew(SCheckBox)
|
|
.IsChecked(this, &FTextureEditorToolkit::HandleMipLevelCheckBoxIsChecked)
|
|
.IsEnabled(this, &FTextureEditorToolkit::HandleMipLevelCheckBoxIsEnabled)
|
|
.OnCheckStateChanged(this, &FTextureEditorToolkit::HandleMipLevelCheckBoxCheckedStateChanged)
|
|
]
|
|
]
|
|
|
|
+ SHorizontalBox::Slot()
|
|
.Padding(4.0f, 0.0f, 4.0f, 0.0f)
|
|
.FillWidth(1)
|
|
[
|
|
SNew(SHorizontalBox)
|
|
|
|
+ SHorizontalBox::Slot()
|
|
.Padding(0.0f, 0.0, 4.0, 0.0)
|
|
.AutoWidth()
|
|
.VAlign(VAlign_Center)
|
|
[
|
|
SNew(STextBlock)
|
|
.Text(NSLOCTEXT("TextureEditor", "MipLevel", "Mip Level: "))
|
|
]
|
|
|
|
+ SHorizontalBox::Slot()
|
|
.VAlign(VAlign_Center)
|
|
.FillWidth(1.0f)
|
|
[
|
|
SNew(SNumericEntryBox<int32>)
|
|
.AllowSpin(true)
|
|
.MinSliderValue(MIPLEVEL_MIN)
|
|
.MaxSliderValue(this, &FTextureEditorToolkit::GetMaxMipLevel)
|
|
.Value(this, &FTextureEditorToolkit::HandleMipLevelEntryBoxValue)
|
|
.OnValueChanged(this, &FTextureEditorToolkit::HandleMipLevelEntryBoxChanged)
|
|
.IsEnabled(this, &FTextureEditorToolkit::GetUseSpecifiedMip)
|
|
]
|
|
|
|
+ SHorizontalBox::Slot()
|
|
.AutoWidth()
|
|
.VAlign(VAlign_Center)
|
|
.Padding(2.0f)
|
|
[
|
|
SNew(SButton)
|
|
.Text(NSLOCTEXT("TextureEditor", "MipMinus", "-"))
|
|
.OnClicked(this, &FTextureEditorToolkit::HandleMipMapMinusButtonClicked)
|
|
.IsEnabled(this, &FTextureEditorToolkit::GetUseSpecifiedMip)
|
|
]
|
|
|
|
+ SHorizontalBox::Slot()
|
|
.AutoWidth()
|
|
.VAlign(VAlign_Center)
|
|
.Padding(2.0f)
|
|
[
|
|
SNew(SButton)
|
|
.Text(NSLOCTEXT("TextureEditor", "MipPlus", "+"))
|
|
.OnClicked(this, &FTextureEditorToolkit::HandleMipMapPlusButtonClicked)
|
|
.IsEnabled(this, &FTextureEditorToolkit::GetUseSpecifiedMip)
|
|
]
|
|
]
|
|
]
|
|
];
|
|
|
|
TSharedPtr<FExtender> ToolbarExtender = MakeShareable(new FExtender);
|
|
|
|
ToolbarExtender->AddToolBarExtension(
|
|
"Asset",
|
|
EExtensionHook::After,
|
|
GetToolkitCommands(),
|
|
FToolBarExtensionDelegate::CreateStatic(&Local::FillToolbar, GetToolkitCommands(), LODControl)
|
|
);
|
|
|
|
AddToolbarExtender(ToolbarExtender);
|
|
|
|
ITextureEditorModule* TextureEditorModule = &FModuleManager::LoadModuleChecked<ITextureEditorModule>("TextureEditor");
|
|
AddToolbarExtender(TextureEditorModule->GetToolBarExtensibilityManager()->GetAllExtenders(GetToolkitCommands(), GetEditingObjects()));
|
|
}
|
|
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
|
|
|
|
|
|
TOptional<int32> FTextureEditorToolkit::GetMaxMipLevel( ) const
|
|
{
|
|
const UTexture2D* Texture2D = Cast<UTexture2D>(Texture);
|
|
const UTextureCube* TextureCube = Cast<UTextureCube>(Texture);
|
|
const UTextureRenderTargetCube* RTTextureCube = Cast<UTextureRenderTargetCube>(Texture);
|
|
const UTextureRenderTarget2D* RTTexture2D = Cast<UTextureRenderTarget2D>(Texture);
|
|
|
|
if (Texture2D)
|
|
{
|
|
return Texture2D->GetNumMips() - 1;
|
|
}
|
|
|
|
if (TextureCube)
|
|
{
|
|
return TextureCube->GetNumMips() - 1;
|
|
}
|
|
|
|
if (RTTextureCube)
|
|
{
|
|
return RTTextureCube->GetNumMips() - 1;
|
|
}
|
|
|
|
if (RTTexture2D)
|
|
{
|
|
return RTTexture2D->GetNumMips() - 1;
|
|
}
|
|
|
|
return MIPLEVEL_MAX;
|
|
}
|
|
|
|
|
|
bool FTextureEditorToolkit::IsCubeTexture( ) const
|
|
{
|
|
return (Texture->IsA(UTextureCube::StaticClass()) || Texture->IsA(UTextureRenderTargetCube::StaticClass()));
|
|
}
|
|
|
|
|
|
/* FTextureEditorToolkit callbacks
|
|
*****************************************************************************/
|
|
|
|
bool FTextureEditorToolkit::HandleAlphaChannelActionCanExecute( ) const
|
|
{
|
|
const UTexture2D* Texture2D = Cast<UTexture2D>(Texture);
|
|
|
|
if (Texture2D == NULL)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return Texture2D->HasAlphaChannel();
|
|
}
|
|
|
|
|
|
void FTextureEditorToolkit::HandleAlphaChannelActionExecute( )
|
|
{
|
|
bIsAlphaChannel = !bIsAlphaChannel;
|
|
}
|
|
|
|
|
|
bool FTextureEditorToolkit::HandleAlphaChannelActionIsChecked( ) const
|
|
{
|
|
return bIsAlphaChannel;
|
|
}
|
|
|
|
|
|
void FTextureEditorToolkit::HandleBlueChannelActionExecute( )
|
|
{
|
|
bIsBlueChannel = !bIsBlueChannel;
|
|
}
|
|
|
|
|
|
bool FTextureEditorToolkit::HandleBlueChannelActionIsChecked( ) const
|
|
{
|
|
return bIsBlueChannel;
|
|
}
|
|
|
|
|
|
void FTextureEditorToolkit::HandleCheckeredBackgroundActionExecute( ETextureEditorBackgrounds Background )
|
|
{
|
|
UTextureEditorSettings& Settings = *GetMutableDefault<UTextureEditorSettings>();
|
|
Settings.Background = Background;
|
|
Settings.PostEditChange();
|
|
}
|
|
|
|
|
|
bool FTextureEditorToolkit::HandleCheckeredBackgroundActionIsChecked( ETextureEditorBackgrounds Background )
|
|
{
|
|
const UTextureEditorSettings& Settings = *GetDefault<UTextureEditorSettings>();
|
|
|
|
return (Background == Settings.Background);
|
|
}
|
|
|
|
|
|
void FTextureEditorToolkit::HandleCompressNowActionExecute( )
|
|
{
|
|
GWarn->BeginSlowTask(NSLOCTEXT("TextureEditor", "CompressNow", "Compressing 1 Textures that have Defer Compression set"), true);
|
|
|
|
if (Texture->DeferCompression)
|
|
{
|
|
// turn off deferred compression and compress the texture
|
|
Texture->DeferCompression = false;
|
|
Texture->Source.Compress();
|
|
Texture->PostEditChange();
|
|
|
|
PopulateQuickInfo();
|
|
}
|
|
|
|
GWarn->EndSlowTask();
|
|
}
|
|
|
|
|
|
bool FTextureEditorToolkit::HandleCompressNowActionCanExecute( ) const
|
|
{
|
|
return (Texture->DeferCompression != 0);
|
|
}
|
|
|
|
|
|
void FTextureEditorToolkit::HandleFitToViewportActionExecute( )
|
|
{
|
|
ToggleFitToViewport();
|
|
}
|
|
|
|
|
|
bool FTextureEditorToolkit::HandleFitToViewportActionIsChecked( ) const
|
|
{
|
|
return GetFitToViewport();
|
|
}
|
|
|
|
|
|
void FTextureEditorToolkit::HandleGreenChannelActionExecute( )
|
|
{
|
|
bIsGreenChannel = !bIsGreenChannel;
|
|
}
|
|
|
|
|
|
bool FTextureEditorToolkit::HandleGreenChannelActionIsChecked( ) const
|
|
{
|
|
return bIsGreenChannel;
|
|
}
|
|
|
|
|
|
void FTextureEditorToolkit::HandleMipLevelCheckBoxCheckedStateChanged( ECheckBoxState InNewState )
|
|
{
|
|
bUseSpecifiedMipLevel = InNewState == ECheckBoxState::Checked;
|
|
}
|
|
|
|
|
|
ECheckBoxState FTextureEditorToolkit::HandleMipLevelCheckBoxIsChecked( ) const
|
|
{
|
|
return GetUseSpecifiedMip() ? ECheckBoxState::Checked : ECheckBoxState::Unchecked;
|
|
}
|
|
|
|
|
|
bool FTextureEditorToolkit::HandleMipLevelCheckBoxIsEnabled( ) const
|
|
{
|
|
UTextureCube* TextureCube = Cast<UTextureCube>(Texture);
|
|
|
|
if (GetMaxMipLevel().Get(MIPLEVEL_MAX) <= 0 || TextureCube)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void FTextureEditorToolkit::HandleMipLevelEntryBoxChanged( int32 NewMipLevel )
|
|
{
|
|
SpecifiedMipLevel = FMath::Clamp<int32>(NewMipLevel, MIPLEVEL_MIN, GetMaxMipLevel().Get(MIPLEVEL_MAX));
|
|
}
|
|
|
|
|
|
TOptional<int32> FTextureEditorToolkit::HandleMipLevelEntryBoxValue( ) const
|
|
{
|
|
return SpecifiedMipLevel;
|
|
}
|
|
|
|
|
|
FReply FTextureEditorToolkit::HandleMipMapMinusButtonClicked( )
|
|
{
|
|
if (SpecifiedMipLevel > MIPLEVEL_MIN)
|
|
{
|
|
--SpecifiedMipLevel;
|
|
}
|
|
|
|
return FReply::Handled();
|
|
}
|
|
|
|
|
|
FReply FTextureEditorToolkit::HandleMipMapPlusButtonClicked( )
|
|
{
|
|
if (SpecifiedMipLevel < GetMaxMipLevel().Get(MIPLEVEL_MAX))
|
|
{
|
|
++SpecifiedMipLevel;
|
|
}
|
|
|
|
return FReply::Handled();
|
|
}
|
|
|
|
|
|
void FTextureEditorToolkit::HandleRedChannelActionExecute( )
|
|
{
|
|
bIsRedChannel = !bIsRedChannel;
|
|
}
|
|
|
|
|
|
bool FTextureEditorToolkit::HandleRedChannelActionIsChecked( ) const
|
|
{
|
|
return bIsRedChannel;
|
|
}
|
|
|
|
|
|
bool FTextureEditorToolkit::HandleReimportActionCanExecute( ) const
|
|
{
|
|
if (Texture->IsA<ULightMapTexture2D>() || Texture->IsA<UShadowMapTexture2D>() || Texture->IsA<UTexture2DDynamic>() || Texture->IsA<UTextureRenderTarget>())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void FTextureEditorToolkit::HandleReimportActionExecute( )
|
|
{
|
|
FReimportManager::Instance()->Reimport(Texture, /*bAskForNewFileIfMissing=*/true);
|
|
}
|
|
|
|
|
|
void FTextureEditorToolkit::HandleReimportManagerPostReimport( UObject* InObject, bool bSuccess )
|
|
{
|
|
// Ignore if this is regarding a different object
|
|
if (InObject != Texture)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!bSuccess)
|
|
{
|
|
// Failed, restore the compression flag
|
|
Texture->DeferCompression = SavedCompressionSetting;
|
|
}
|
|
|
|
// Re-enable viewport rendering now that the texture should be in a known state again
|
|
TextureViewport->EnableRendering();
|
|
}
|
|
|
|
|
|
void FTextureEditorToolkit::HandleReimportManagerPreReimport( UObject* InObject )
|
|
{
|
|
// Ignore if this is regarding a different object
|
|
if (InObject != Texture)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Prevent the texture from being compressed immediately, so the user can see the results
|
|
SavedCompressionSetting = Texture->DeferCompression;
|
|
Texture->DeferCompression = true;
|
|
|
|
// Reduce the year to make sure the texture will always be reloaded even if it hasn't changed on disk
|
|
FDateTime TimeStamp;
|
|
|
|
if (FDateTime::Parse(Texture->SourceFileTimestamp, TimeStamp))
|
|
{
|
|
TimeStamp -= FTimespan(365, 0, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
TimeStamp = FDateTime::MinValue();
|
|
}
|
|
|
|
Texture->SourceFileTimestamp = TimeStamp.ToString();
|
|
|
|
// Disable viewport rendering until the texture has finished re-importing
|
|
TextureViewport->DisableRendering();
|
|
}
|
|
|
|
|
|
void FTextureEditorToolkit::HandleDesaturationChannelActionExecute( )
|
|
{
|
|
bIsDesaturation = !bIsDesaturation;
|
|
}
|
|
|
|
|
|
bool FTextureEditorToolkit::HandleDesaturationChannelActionIsChecked( ) const
|
|
{
|
|
return bIsDesaturation;
|
|
}
|
|
|
|
|
|
void FTextureEditorToolkit::HandleSettingsActionExecute( )
|
|
{
|
|
FModuleManager::LoadModuleChecked<ISettingsModule>("Settings").ShowViewer("Editor", "ContentEditors", "TextureEditor");
|
|
}
|
|
|
|
|
|
TSharedRef<SDockTab> FTextureEditorToolkit::HandleTabSpawnerSpawnProperties( const FSpawnTabArgs& Args )
|
|
{
|
|
check(Args.GetTabId() == PropertiesTabId);
|
|
|
|
TSharedRef<SDockTab> SpawnedTab = SNew(SDockTab)
|
|
.Icon(FEditorStyle::GetBrush("TextureEditor.Tabs.Properties"))
|
|
.Label(LOCTEXT("TexturePropertiesTitle", "Details"))
|
|
[
|
|
TextureProperties.ToSharedRef()
|
|
];
|
|
|
|
PopulateQuickInfo();
|
|
|
|
return SpawnedTab;
|
|
}
|
|
|
|
|
|
TSharedRef<SDockTab> FTextureEditorToolkit::HandleTabSpawnerSpawnViewport( const FSpawnTabArgs& Args )
|
|
{
|
|
check(Args.GetTabId() == ViewportTabId);
|
|
|
|
return SNew(SDockTab)
|
|
.Label(LOCTEXT("TextureViewportTitle", "Viewport"))
|
|
[
|
|
TextureViewport.ToSharedRef()
|
|
];
|
|
}
|
|
|
|
|
|
void FTextureEditorToolkit::HandleTextureBorderActionExecute( )
|
|
{
|
|
UTextureEditorSettings& Settings = *GetMutableDefault<UTextureEditorSettings>();
|
|
Settings.TextureBorderEnabled = !Settings.TextureBorderEnabled;
|
|
Settings.PostEditChange();
|
|
}
|
|
|
|
|
|
bool FTextureEditorToolkit::HandleTextureBorderActionIsChecked( ) const
|
|
{
|
|
const UTextureEditorSettings& Settings = *GetDefault<UTextureEditorSettings>();
|
|
|
|
return Settings.TextureBorderEnabled;
|
|
}
|
|
|
|
|
|
#undef LOCTEXT_NAMESPACE
|