Files
UnrealEngineUWP/Engine/Source/Editor/TextureEditor/Private/TextureEditorClasses.cpp
Richard TalbotWatkin 592dcf230b Changed default Texture Editor background to be Checkered. Renamed Saturation view option to Desaturation.
#jira UE-8435 - Texture Properties preview Alpha and Saturation is wrong

[CL 2425322 by Richard TalbotWatkin in Main branch]
2015-01-30 03:09:41 -05:00

17 lines
500 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "TextureEditorPrivatePCH.h"
UTextureEditorSettings::UTextureEditorSettings( const FObjectInitializer& ObjectInitializer )
: Super(ObjectInitializer)
, Background(TextureEditorBackground_Checkered)
, BackgroundColor(FColor::Black)
, CheckerColorOne(FColor(128, 128, 128))
, CheckerColorTwo(FColor(64, 64, 64))
, CheckerSize(32)
, FitToViewport(true)
, TextureBorderColor(FColor::White)
, TextureBorderEnabled(true)
{ }