Files
UnrealEngineUWP/Engine/Source/Editor/StatsViewer/StatsViewer.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

46 lines
872 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class StatsViewer : ModuleRules
{
public StatsViewer(TargetInfo Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"AssetRegistry",
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"RHI",
"UnrealEd",
"Landscape"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"PropertyEditor",
"Landscape"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"PropertyEditor"
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Editor/StatsViewer/Private",
"Editor/StatsViewer/Private/StatsPages",
"Editor/StatsViewer/Private/StatsEntries"
}
);
}
}