Files
UnrealEngineUWP/Engine/Source/Editor/StatsViewer/Private/StatsPageManager.cpp
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

58 lines
1.1 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "StatsViewerPrivatePCH.h"
#include "StatsPageManager.h"
#include "IStatsPage.h"
FStatsPageManager& FStatsPageManager::Get()
{
static FStatsPageManager* Instance = NULL;
if( Instance == NULL )
{
Instance = new FStatsPageManager;
}
return *Instance;
}
void FStatsPageManager::RegisterPage( TSharedRef<IStatsPage> InPage )
{
StatsPages.Add( InPage );
}
void FStatsPageManager::UnregisterPage( TSharedRef<IStatsPage> InPage )
{
StatsPages.Remove( InPage );
}
void FStatsPageManager::UnregisterAllPages()
{
StatsPages.Empty();
}
int32 FStatsPageManager::NumPages() const
{
return StatsPages.Num();
}
TSharedRef<IStatsPage> FStatsPageManager::GetPage( int32 InPageIndex )
{
check(StatsPages.IsValidIndex(InPageIndex));
return StatsPages[InPageIndex];
}
TSharedPtr<IStatsPage> FStatsPageManager::GetPage( const FName& InPageName )
{
for( auto Iter = StatsPages.CreateIterator(); Iter; Iter++ )
{
TSharedRef<class IStatsPage> Page = *Iter;
if(Page.Get().GetName() == InPageName)
{
return Page;
}
}
return NULL;
}