Files
UnrealEngineUWP/Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorModule.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

28 lines
787 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#ifndef __StaticMeshEditorModule_h__
#define __StaticMeshEditorModule_h__
#include "UnrealEd.h"
#include "ModuleInterface.h"
#include "Toolkits/AssetEditorToolkit.h"
#include "Toolkits/IToolkit.h"
#include "IStaticMeshEditor.h"
extern const FName StaticMeshEditorAppIdentifier;
/**
* Static mesh editor module interface
*/
class IStaticMeshEditorModule : public IModuleInterface,
public IHasMenuExtensibility, public IHasToolBarExtensibility
{
public:
/**
* Creates a new static mesh editor.
*/
virtual TSharedRef<IStaticMeshEditor> CreateStaticMeshEditor( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, UStaticMesh* StaticMesh ) = 0;
};
#endif // __StaticMeshEditorModule_h__