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- Also removed some unreferenced functions that adding 'override' revealed PR #1002 -- Thank you, Omar007! [CL 2498415 by Mike Fricker in Main branch]
62 lines
2.0 KiB
C++
62 lines
2.0 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "SoundClassEditorPrivatePCH.h"
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#include "SoundClassEditorModule.h"
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#include "SoundClassEditor.h"
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#include "ModuleManager.h"
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#include "SoundDefinitions.h"
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const FName SoundClassEditorAppIdentifier = FName(TEXT("SoundClassEditorApp"));
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/**
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* Sound class editor module
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*/
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class FSoundClassEditorModule : public ISoundClassEditorModule
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{
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public:
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/** Constructor, set up console commands and variables **/
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FSoundClassEditorModule()
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{
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}
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/**
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* Called right after the module DLL has been loaded and the module object has been created
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*/
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virtual void StartupModule() override
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{
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MenuExtensibilityManager = MakeShareable(new FExtensibilityManager);
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ToolBarExtensibilityManager = MakeShareable(new FExtensibilityManager);
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}
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/**
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* Called before the module is unloaded, right before the module object is destroyed.
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*/
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virtual void ShutdownModule() override
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{
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MenuExtensibilityManager.Reset();
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ToolBarExtensibilityManager.Reset();
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}
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/**
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* Creates a new sound class editor for a sound class object
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*/
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virtual TSharedRef<FAssetEditorToolkit> CreateSoundClassEditor( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, USoundClass* InSoundClass ) override
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{
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TSharedRef<FSoundClassEditor> NewSoundClassEditor(new FSoundClassEditor());
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NewSoundClassEditor->InitSoundClassEditor(Mode, InitToolkitHost, InSoundClass);
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return NewSoundClassEditor;
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}
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/** Gets the extensibility managers for outside entities to extend static mesh editor's menus and toolbars */
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virtual TSharedPtr<FExtensibilityManager> GetMenuExtensibilityManager() override { return MenuExtensibilityManager; }
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virtual TSharedPtr<FExtensibilityManager> GetToolBarExtensibilityManager() override { return ToolBarExtensibilityManager; }
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private:
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TSharedPtr<FExtensibilityManager> MenuExtensibilityManager;
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TSharedPtr<FExtensibilityManager> ToolBarExtensibilityManager;
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};
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IMPLEMENT_MODULE( FSoundClassEditorModule, SoundClassEditor );
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