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- New "Size Map" feature that shows the resource size for selected assets in Content Browser - Select assets in Content Browser, right click and choose "Size Map..." to show sizes for those assets - Select actors and press Alt+Shift+M to show sizes of assets used by those actors - Select assets in Reference Viewer, right click and choose "Size Map..." to show sizes for those assets - Also added a new "Tree Map" general purpose Slate widget (STreeMap) [CL 2521609 by Mike Fricker in Main branch]
27 lines
574 B
C++
27 lines
574 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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// Actions that can be invoked in the Size Map
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class FSizeMapActions : public TCommands<FSizeMapActions>
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{
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public:
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FSizeMapActions() : TCommands<FSizeMapActions>
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(
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"SizeMap",
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NSLOCTEXT("Contexts", "SizeMap", "Size Map"),
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"MainFrame", FEditorStyle::GetStyleSetName()
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)
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{
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}
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// TCommands<> interface
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virtual void RegisterCommands() override;
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// End of TCommands<> interface
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public:
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// @todo sizemap: Register any commands we have here
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// TSharedPtr<FUICommandInfo> DoSomething;
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};
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