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Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over. #codereview Robert.Manuszewski [CL 2481343 by Jaroslaw Palczynski in Main branch]
27 lines
1.4 KiB
C++
27 lines
1.4 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ReferenceViewerSchema.generated.h"
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UCLASS()
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class UReferenceViewerSchema : public UEdGraphSchema
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{
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GENERATED_UCLASS_BODY()
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public:
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// UEdGraphSchema interface
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virtual void GetContextMenuActions(const UEdGraph* CurrentGraph, const UEdGraphNode* InGraphNode, const UEdGraphPin* InGraphPin, class FMenuBuilder* MenuBuilder, bool bIsDebugging) const override;
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virtual FLinearColor GetPinTypeColor(const FEdGraphPinType& PinType) const override;
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virtual void BreakPinLinks(UEdGraphPin& TargetPin, bool bSendsNodeNotifcation) const override;
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virtual void BreakSinglePinLink(UEdGraphPin* SourcePin, UEdGraphPin* TargetPin) override;
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virtual FPinConnectionResponse MovePinLinks(UEdGraphPin& MoveFromPin, UEdGraphPin& MoveToPin, bool bIsItermeadiateMove = false) const override;
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virtual FPinConnectionResponse CopyPinLinks(UEdGraphPin& CopyFromPin, UEdGraphPin& CopyToPin, bool bIsItermeadiateCopy = false) const override;
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virtual class FConnectionDrawingPolicy* CreateConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float InZoomFactor, const FSlateRect& InClippingRect, class FSlateWindowElementList& InDrawElements, class UEdGraph* InGraphObj) const override;
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// End of UEdGraphSchema interface
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private:
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/** Constructs the sub-menu for Make Collection With Referenced Asset */
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void GetMakeCollectionWithReferencedAssetsSubMenu(class FMenuBuilder& MenuBuilder);
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};
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