Files
UnrealEngineUWP/Engine/Source/Editor/PropertyEditor/Private/SDetailNameArea.cpp
Matthew Griffin 434d573f5c [INTEGRATE] Change 2442262 by Matt.Kuhlenschmidt@matt_kuhlenschmidt_main on 2015/02/11 16:13:30
- Removed colored text from fields in the SCS editor and replaced with "(inherited)"
	https://jira.ol.epicgames.net/browse/UE-9502

[CL 2448738 by Matthew Griffin in Main branch]
2015-02-17 10:31:21 -05:00

246 lines
6.4 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "PropertyEditorPrivatePCH.h"
#include "SDetailNameArea.h"
#include "ClassIconFinder.h"
#include "Editor/EditorWidgets/Public/EditorWidgets.h"
#include "EditorClassUtils.h"
#define LOCTEXT_NAMESPACE "SDetailsView"
void SDetailNameArea::Construct( const FArguments& InArgs, const TArray< TWeakObjectPtr<UObject> >* SelectedObjects )
{
OnLockButtonClicked = InArgs._OnLockButtonClicked;
IsLocked = InArgs._IsLocked;
SelectionTip = InArgs._SelectionTip;
bShowLockButton = InArgs._ShowLockButton;
bShowActorLabel = InArgs._ShowActorLabel;
}
void SDetailNameArea::Refresh( const TArray< TWeakObjectPtr<UObject> >& SelectedObjects )
{
ChildSlot
[
BuildObjectNameArea( SelectedObjects )
];
}
void SDetailNameArea::Refresh( const TArray< TWeakObjectPtr<AActor> >& SelectedActors, const TArray< TWeakObjectPtr<UObject> >& SelectedObjects, FDetailsViewArgs::ENameAreaSettings NameAreaSettings )
{
// Convert the actor array to base object type
TArray< TWeakObjectPtr<UObject> > FinalSelectedObjects;
if(NameAreaSettings == FDetailsViewArgs::ActorsUseNameArea)
{
for(auto Actor : SelectedActors)
{
const TWeakObjectPtr<UObject> ObjectWeakPtr = Actor.Get();
FinalSelectedObjects.Add(ObjectWeakPtr);
}
}
else if( NameAreaSettings == FDetailsViewArgs::ComponentsAndActorsUseNameArea )
{
for(auto Actor : SelectedActors)
{
const TWeakObjectPtr<UObject> ObjectWeakPtr = Actor.Get();
FinalSelectedObjects.Add(ObjectWeakPtr);
}
// Note: assumes that actors and components are not selected together.
if( FinalSelectedObjects.Num() == 0 )
{
for(auto Object : SelectedObjects)
{
UActorComponent* ActorComp = Cast<UActorComponent>(Object.Get());
if(ActorComp && ActorComp->GetOwner())
{
FinalSelectedObjects.AddUnique(ActorComp->GetOwner());
}
}
}
}
Refresh( FinalSelectedObjects );
}
const FSlateBrush* SDetailNameArea::OnGetLockButtonImageResource() const
{
if( IsLocked.Get() )
{
return FEditorStyle::GetBrush(TEXT("PropertyWindow.Locked"));
}
else
{
return FEditorStyle::GetBrush(TEXT("PropertyWindow.Unlocked"));
}
}
TSharedRef< SWidget > SDetailNameArea::BuildObjectNameArea( const TArray< TWeakObjectPtr<UObject> >& SelectedObjects )
{
// Get the common base class of the selected objects
UClass* BaseClass = NULL;
for( int32 ObjectIndex = 0; ObjectIndex < SelectedObjects.Num(); ++ObjectIndex )
{
TWeakObjectPtr<UObject> ObjectWeakPtr = SelectedObjects[ObjectIndex];
if( ObjectWeakPtr.IsValid() )
{
UClass* ObjClass = ObjectWeakPtr->GetClass();
if (!BaseClass)
{
BaseClass = ObjClass;
}
while (!ObjClass->IsChildOf(BaseClass))
{
BaseClass = BaseClass->GetSuperClass();
}
}
}
TSharedRef< SHorizontalBox > ObjectNameArea = SNew( SHorizontalBox );
if (BaseClass)
{
// Get selection icon based on actor(s) classes and add before the selection label
const FSlateBrush* ActorIcon = FClassIconFinder::FindIconForClass(BaseClass);
ObjectNameArea->AddSlot()
.AutoWidth()
.HAlign(HAlign_Left)
.VAlign(VAlign_Center)
.Padding(0,0,6,0)
[
SNew(SImage)
.Image(ActorIcon)
.ToolTip(FEditorClassUtils::GetTooltip(BaseClass))
];
}
// Add the selected object(s) type name, along with buttons for either opening C++ code or editing blueprints
const int32 NumSelectedSurfaces = AssetSelectionUtils::GetNumSelectedSurfaces( GWorld );
if( SelectedObjects.Num() > 0 )
{
if ( bShowActorLabel )
{
FEditorWidgetsModule& EdWidgetsModule = FModuleManager::LoadModuleChecked<FEditorWidgetsModule>(TEXT("EditorWidgets"));
TSharedRef<IObjectNameEditableTextBox> ObjectNameBox = EdWidgetsModule.CreateObjectNameEditableTextBox(SelectedObjects);
ObjectNameArea->AddSlot()
.AutoWidth()
.Padding(0, 0, 3, 0)
[
SNew(SBox)
.WidthOverride(200.0f)
.VAlign(VAlign_Center)
[
ObjectNameBox
]
];
}
const TWeakObjectPtr< UObject > ObjectWeakPtr = SelectedObjects.Num() == 1 ? SelectedObjects[0] : NULL;
BuildObjectNameAreaSelectionLabel( ObjectNameArea, ObjectWeakPtr, SelectedObjects.Num() );
if( bShowLockButton )
{
ObjectNameArea->AddSlot()
.HAlign(HAlign_Right)
.FillWidth(1.0f)
[
SNew( SButton )
.ButtonStyle( FEditorStyle::Get(), "NoBorder" )
.OnClicked( OnLockButtonClicked )
.ToolTipText( LOCTEXT("LockSelectionButton_ToolTip", "Locks the current selection into the Details panel") )
[
SNew( SImage )
.Image( this, &SDetailNameArea::OnGetLockButtonImageResource )
]
];
}
}
else
{
if ( SelectionTip.Get() && NumSelectedSurfaces == 0 )
{
ObjectNameArea->AddSlot()
.FillWidth( 1.0f )
.HAlign( HAlign_Center )
.Padding( 2.0f, 24.0f, 2.0f, 2.0f )
[
SNew( STextBlock )
.Text( LOCTEXT("NoObjectsSelected", "Select an object to view details.") )
];
}
else
{
// Fill the empty space
ObjectNameArea->AddSlot();
}
}
return ObjectNameArea;
}
void SDetailNameArea::BuildObjectNameAreaSelectionLabel( TSharedRef< SHorizontalBox > SelectionLabelBox, const TWeakObjectPtr<UObject> ObjectWeakPtr, const int32 NumSelectedObjects )
{
check( NumSelectedObjects > 1 || ObjectWeakPtr.IsValid() );
if( NumSelectedObjects == 1 )
{
UClass* ObjectClass = ObjectWeakPtr.Get()->GetClass();
if( ObjectClass != nullptr )
{
SelectionLabelBox->AddSlot()
.AutoWidth()
.VAlign( VAlign_Center )
.HAlign( HAlign_Left )
.Padding( 1.0f, 1.0f, 0.0f, 0.0f )
[
FEditorClassUtils::GetDocumentationLinkWidget(ObjectClass)
];
if( ObjectClass && ObjectClass->ClassGeneratedBy == nullptr && ObjectClass->GetOutermost() )
{
const FString ModuleName = FPackageName::GetShortName(ObjectClass->GetOutermost()->GetFName());
FModuleStatus PackageModuleStatus;
if(FModuleManager::Get().QueryModule(*ModuleName, PackageModuleStatus))
{
if( PackageModuleStatus.bIsGameModule )
{
SelectionLabelBox->AddSlot()
.AutoWidth()
.VAlign(VAlign_Center)
.HAlign(HAlign_Left)
.Padding(6.0f, 1.0f, 0.0f, 0.0f)
[
FEditorClassUtils::GetSourceLink(ObjectClass, ObjectWeakPtr)
];
}
}
}
}
}
else
{
const FText SelectionText = FText::Format( LOCTEXT("MultipleObjectsSelectedFmt", "{0} objects"), FText::AsNumber(NumSelectedObjects) );
SelectionLabelBox->AddSlot()
.VAlign(VAlign_Center)
.HAlign( HAlign_Left )
.FillWidth( 1.0f )
[
SNew(STextBlock)
.Text( SelectionText )
];
}
}
#undef LOCTEXT_NAMESPACE