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UETOOL-213 - Minimize Slate FString -> FText conversion (remove SLATE_TEXT_ATTRIBUTE) This fixes any editor/engine specific code that was passing text to Slate as FString rather than FText. [CL 2399803 by Jamie Dale in Main branch]
82 lines
2.0 KiB
C++
82 lines
2.0 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "MaterialEditorModule.h"
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#include "MaterialEditor.h"
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#include "SMaterialEditorTitleBar.h"
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void SMaterialEditorTitleBar::Construct(const FArguments& InArgs)
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{
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Visibility = EVisibility::HitTestInvisible;
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this->ChildSlot
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[
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SNew(SBorder)
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.BorderImage( FEditorStyle::GetBrush( TEXT("Graph.TitleBackground") ) )
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.HAlign(HAlign_Fill)
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[
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SNew(SVerticalBox)
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// Title text/icon
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+SVerticalBox::Slot()
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.HAlign(HAlign_Center)
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.Padding(10)
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.AutoHeight()
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[
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SNew(STextBlock)
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.TextStyle( FEditorStyle::Get(), TEXT("GraphBreadcrumbButtonText") )
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.Text( InArgs._TitleText )
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]
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+SVerticalBox::Slot()
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.VAlign(VAlign_Top)
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.AutoHeight()
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[
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SNew(SHorizontalBox)
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+SHorizontalBox::Slot()
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.HAlign(HAlign_Left)
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.FillWidth(1.f)
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.Padding(5,0)
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[
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SAssignNew(MaterialInfoList, SListView<TSharedPtr<FMaterialInfo>>)
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.ListItemsSource(InArgs._MaterialInfoList)
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.OnGenerateRow(this, &SMaterialEditorTitleBar::MakeMaterialInfoWidget)
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.SelectionMode( ESelectionMode::None )
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.Visibility((InArgs._MaterialInfoList != NULL) ? EVisibility::Visible : EVisibility::Collapsed)
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]
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]
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]
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];
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}
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TSharedRef<ITableRow> SMaterialEditorTitleBar::MakeMaterialInfoWidget(TSharedPtr<FMaterialInfo> Item, const TSharedRef<STableViewBase>& OwnerTable)
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{
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const int32 FontSize = 9;
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FMaterialInfo Info = *Item.Get();
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FLinearColor TextColor = Info.Color;
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FString Text = Info.Text;
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if( Text.IsEmpty() )
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{
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return
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SNew(STableRow< TSharedPtr<FMaterialInfo> >, OwnerTable)
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[
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SNew(SSpacer)
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];
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}
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else
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{
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return
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SNew(STableRow< TSharedPtr<FMaterialInfo> >, OwnerTable)
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[
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SNew(STextBlock)
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.ColorAndOpacity(TextColor)
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.Font(FSlateFontInfo( FPaths::EngineContentDir() / TEXT("Slate/Fonts/Roboto-Regular.ttf"), FontSize ))
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.Text(FText::FromString(Text))
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];
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}
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}
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void SMaterialEditorTitleBar::RequestRefresh()
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{
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MaterialInfoList->RequestListRefresh();
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}
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