Files
UnrealEngineUWP/Engine/Source/Editor/LocalizationDashboard/Private/LocalizationDashboard.h
Saul Abreu fe3c70a0ff Updated copyright years on localization dashboard source files.
[CL 2469772 by Saul Abreu in Main branch]
2015-03-05 00:11:00 -05:00

29 lines
669 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SCompoundWidget.h"
class ULocalizationTarget;
class SLocalizationDashboard;
class FLocalizationDashboard
{
public:
static FLocalizationDashboard* Get();
static void Initialize();
static void Terminate();
void Show();
TWeakPtr<SDockTab> ShowTargetEditorTab(ULocalizationTarget* const LocalizationTarget);
private:
FLocalizationDashboard();
~FLocalizationDashboard();
void RegisterTabSpawner();
void UnregisterTabSpawner();
private:
static const FName TabName;
static FLocalizationDashboard* Instance;
TSharedPtr<SLocalizationDashboard> LocalizationDashboardWidget;
};