Files
UnrealEngineUWP/Engine/Source/Editor/LocalizationDashboard/Private/LocalizationConfigurationScript.h

51 lines
2.5 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ConfigCacheIni.h"
#include "LocalizationTargetTypes.h"
struct FLocalizationConfigurationScript : public FConfigFile
{
FConfigSection& CommonSettings()
{
return FindOrAdd(TEXT("CommonSettings"));
}
FConfigSection& GatherTextStep(const uint32 Index)
{
return FindOrAdd( FString::Printf( TEXT("GatherTextStep%u"), Index) );
}
};
namespace LocalizationConfigurationScript
{
FString MakePathRelativeForCommandletProcess(const FString& Path, const bool IsUsingProjectFile);
FString GetScriptDirectory(const ULocalizationTarget* const Target);
FString GetDataDirectory(const ULocalizationTarget* const Target);
TArray<FString> GetScriptPaths(const ULocalizationTarget* const Target);
FString GetManifestPath(const ULocalizationTarget* const Target);
FString GetArchivePath(const ULocalizationTarget* const Target, const FString& CultureName);
FString GetDefaultPOFileName(const ULocalizationTarget* const Target);
FString GetDefaultPOPath(const ULocalizationTarget* const Target, const FString& CultureName);
FString GetLocResPath(const ULocalizationTarget* const Target, const FString& CultureName);
FString GetWordCountCSVPath(const ULocalizationTarget* const Target);
FString GetConflictReportPath(const ULocalizationTarget* const Target);
FLocalizationConfigurationScript GenerateGatherScript(const ULocalizationTarget* const Target);
FString GetGatherScriptPath(const ULocalizationTarget* const Target);
FLocalizationConfigurationScript GenerateImportScript(const ULocalizationTarget* const Target, const TOptional<FString> CultureName = TOptional<FString>(), const TOptional<FString> OutputPathOverride = TOptional<FString>());
FString GetImportScriptPath(const ULocalizationTarget* const Target, const TOptional<FString> CultureName = TOptional<FString>());
FLocalizationConfigurationScript GenerateExportScript(const ULocalizationTarget* const Target, const TOptional<FString> CultureName = TOptional<FString>(), const TOptional<FString> OutputPathOverride = TOptional<FString>());
FString GetExportScriptPath(const ULocalizationTarget* const Target, const TOptional<FString> CultureName = TOptional<FString>());
FLocalizationConfigurationScript GenerateWordCountReportScript(const ULocalizationTarget* const Target);
FString GetWordCountReportScriptPath(const ULocalizationTarget* const Target);
FLocalizationConfigurationScript GenerateCompileScript(const ULocalizationTarget* const Target);
FString GetCompileScriptPath(const ULocalizationTarget* const Target);
}