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24 lines
1.8 KiB
C++
24 lines
1.8 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "LocalizationTargetTypes.h"
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namespace LocalizationCommandletTasks
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{
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bool GatherTargets(const TSharedRef<SWindow>& ParentWindow, const TArray<ULocalizationTarget*>& Targets);
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bool GatherTarget(const TSharedRef<SWindow>& ParentWindow, ULocalizationTarget* const Target);
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bool ImportTargets(const TSharedRef<SWindow>& ParentWindow, const TArray<ULocalizationTarget*>& Targets, const TOptional<FString> DirectoryPath = TOptional<FString>());
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bool ImportTarget(const TSharedRef<SWindow>& ParentWindow, ULocalizationTarget* const Target, const TOptional<FString> DirectoryPath = TOptional<FString>());
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bool ImportCulture(const TSharedRef<SWindow>& ParentWindow, ULocalizationTarget* const Target, const FString& CultureName, const TOptional<FString> FilePath = TOptional<FString>());
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bool ExportTargets(const TSharedRef<SWindow>& ParentWindow, const TArray<ULocalizationTarget*>& Targets, const TOptional<FString> DirectoryPath = TOptional<FString>());
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bool ExportTarget(const TSharedRef<SWindow>& ParentWindow, ULocalizationTarget* const Target, const TOptional<FString> DirectoryPath = TOptional<FString>());
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bool ExportCulture(const TSharedRef<SWindow>& ParentWindow, ULocalizationTarget* const Target, const FString& CultureName, const TOptional<FString> FilePath = TOptional<FString>());
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bool GenerateWordCountReportsForTargets(const TSharedRef<SWindow>& ParentWindow, const TArray<ULocalizationTarget*>& Targets);
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bool GenerateWordCountReportForTarget(const TSharedRef<SWindow>& ParentWindow, ULocalizationTarget* const Target);
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bool CompileTargets(const TSharedRef<SWindow>& ParentWindow, const TArray<ULocalizationTarget*>& Targets);
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bool CompileTarget(const TSharedRef<SWindow>& ParentWindow, ULocalizationTarget* const Target);
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} |