Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Private/LevelViewportTabContent.cpp
Andrew Rodham 8ff0d8b98b Added config migration path for newer versions of the engine.
Newly installed versions of the engine will now attempt to copy the project-agnostic config settings from a previous engine installation. This happens by way of a versioned manifest that copies old versions when the manifest does not exist, or is a different version. This code path is benign for non-installed versions of the engine (or FPaths::ShouldSaveToUserDir() is false).

EditorGameAgnosticSettings and EditorUserSettings ini paths have been renamed to EditorSettings and EditorPerProjectUserSettings respectively to better convey their purpose. In general, most settings should be saved in EditorSettings (project-agnostic) so that they apply regardless of which project is open. We have some way to go migrating existing settings for this to be the case, however.

Some previously per-project configuration files are now project-agnostic (such as Editor.ini, EditorKeyBindings.ini, and EditorLayout.ini)

GEditor->Access...Settings and GEditor->Get...Settings have been removed in favor of direct access of the CDO through GetMutableDefault<> and GetDefault<> respectively. Global config ini filenames that are not set up are now neither loaded nor saved on build machines, to handle the problem of indeterminate state more generically.

This addresses UETOOL-270 (Most editor preferences should be project-agnostic)

[CL 2517558 by Andrew Rodham in Main branch]
2015-04-20 10:12:55 -04:00

131 lines
5.4 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "LevelEditor.h"
#include "LevelViewportTabContent.h"
#include "LevelViewportLayout2x2.h"
#include "LevelViewportLayoutOnePane.h"
#include "LevelViewportLayoutTwoPanes.h"
#include "LevelViewportLayoutThreePanes.h"
#include "LevelViewportLayoutFourPanes.h"
#include "SLevelViewport.h"
#include "SDockTab.h"
// FLevelViewportTabContent ///////////////////////////
TSharedPtr< class FLevelViewportLayout > FLevelViewportTabContent::ConstructViewportLayoutByTypeName(const FName& TypeName, bool bSwitchingLayouts)
{
TSharedPtr< class FLevelViewportLayout > ViewportLayout;
// The items in these ifs should match the names in namespace LevelViewportConfigurationNames
if (TypeName == LevelViewportConfigurationNames::FourPanes2x2) ViewportLayout = MakeShareable(new FLevelViewportLayout2x2);
else if (TypeName == LevelViewportConfigurationNames::TwoPanesVert) ViewportLayout = MakeShareable(new FLevelViewportLayoutTwoPanesVert);
else if (TypeName == LevelViewportConfigurationNames::TwoPanesHoriz) ViewportLayout = MakeShareable(new FLevelViewportLayoutTwoPanesHoriz);
else if (TypeName == LevelViewportConfigurationNames::ThreePanesLeft) ViewportLayout = MakeShareable(new FLevelViewportLayoutThreePanesLeft);
else if (TypeName == LevelViewportConfigurationNames::ThreePanesRight) ViewportLayout = MakeShareable(new FLevelViewportLayoutThreePanesRight);
else if (TypeName == LevelViewportConfigurationNames::ThreePanesTop) ViewportLayout = MakeShareable(new FLevelViewportLayoutThreePanesTop);
else if (TypeName == LevelViewportConfigurationNames::ThreePanesBottom) ViewportLayout = MakeShareable(new FLevelViewportLayoutThreePanesBottom);
else if (TypeName == LevelViewportConfigurationNames::FourPanesLeft) ViewportLayout = MakeShareable(new FLevelViewportLayoutFourPanesLeft);
else if (TypeName == LevelViewportConfigurationNames::FourPanesRight) ViewportLayout = MakeShareable(new FLevelViewportLayoutFourPanesRight);
else if (TypeName == LevelViewportConfigurationNames::FourPanesBottom) ViewportLayout = MakeShareable(new FLevelViewportLayoutFourPanesBottom);
else if (TypeName == LevelViewportConfigurationNames::FourPanesTop) ViewportLayout = MakeShareable(new FLevelViewportLayoutFourPanesTop);
else if (TypeName == LevelViewportConfigurationNames::OnePane) ViewportLayout = MakeShareable(new FLevelViewportLayoutOnePane);
check (ViewportLayout.IsValid());
ViewportLayout->SetIsReplacement(bSwitchingLayouts);
return ViewportLayout;
}
void FLevelViewportTabContent::Initialize(TSharedPtr<class SLevelEditor> InParentLevelEditor, TSharedPtr<SDockTab> InParentTab, const FString& InLayoutString)
{
ParentTab = InParentTab;
ParentLevelEditor = InParentLevelEditor;
LayoutString = InLayoutString;
InParentTab->SetOnPersistVisualState( SDockTab::FOnPersistVisualState::CreateSP(this, &FLevelViewportTabContent::SaveLayoutString, LayoutString) );
const FString& IniSection = FLayoutSaveRestore::GetAdditionalLayoutConfigIni();
FString LayoutTypeString;
if(LayoutString.IsEmpty() ||
!GConfig->GetString(*IniSection, *(InLayoutString + TEXT(".LayoutType")), LayoutTypeString, GEditorPerProjectIni))
{
LayoutTypeString = LevelViewportConfigurationNames::FourPanes2x2.ToString();
}
FName LayoutType(*LayoutTypeString);
SetViewportConfiguration(LayoutType);
}
bool FLevelViewportTabContent::IsVisible() const
{
if (ActiveLevelViewportLayout.IsValid())
{
return ActiveLevelViewportLayout->IsVisible();
}
return false;
}
const TArray< TSharedPtr< SLevelViewport > >* FLevelViewportTabContent::GetViewports() const
{
if (ActiveLevelViewportLayout.IsValid())
{
return &ActiveLevelViewportLayout->GetViewports();
}
return NULL;
}
void FLevelViewportTabContent::SetViewportConfiguration(const FName& ConfigurationName)
{
bool bSwitchingLayouts = ActiveLevelViewportLayout.IsValid();
if (bSwitchingLayouts)
{
ActiveLevelViewportLayout->SaveLayoutString(LayoutString);
ActiveLevelViewportLayout.Reset();
}
ActiveLevelViewportLayout = ConstructViewportLayoutByTypeName(ConfigurationName, bSwitchingLayouts);
check (ActiveLevelViewportLayout.IsValid());
UpdateViewportTabWidget();
}
bool FLevelViewportTabContent::IsViewportConfigurationSet(const FName& ConfigurationName) const
{
if (ActiveLevelViewportLayout.IsValid())
{
return ActiveLevelViewportLayout->GetLayoutTypeName() == ConfigurationName;
}
return false;
}
bool FLevelViewportTabContent::BelongsToTab(TSharedRef<class SDockTab> InParentTab) const
{
TSharedPtr<SDockTab> ParentTabPinned = ParentTab.Pin();
return ParentTabPinned == InParentTab;
}
void FLevelViewportTabContent::UpdateViewportTabWidget()
{
TSharedPtr<SDockTab> ParentTabPinned = ParentTab.Pin();
if (ParentTabPinned.IsValid() && ActiveLevelViewportLayout.IsValid())
{
TSharedRef<SWidget> LayoutWidget = ActiveLevelViewportLayout->BuildViewportLayout(ParentTabPinned, SharedThis(this), LayoutString, ParentLevelEditor);
ParentTabPinned->SetContent(LayoutWidget);
}
}
void FLevelViewportTabContent::SaveLayoutString(const FString InLayoutString) const
{
if (ActiveLevelViewportLayout.IsValid() && !InLayoutString.IsEmpty())
{
FString LayoutTypeString = ActiveLevelViewportLayout->GetLayoutTypeName().ToString();
const FString& IniSection = FLayoutSaveRestore::GetAdditionalLayoutConfigIni();
GConfig->SetString(*IniSection, *(InLayoutString + TEXT(".LayoutType")), *LayoutTypeString, GEditorPerProjectIni);
ActiveLevelViewportLayout->SaveLayoutString(InLayoutString);
}
}