Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Private/LevelViewportLayoutTwoPanes.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

53 lines
1.5 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#ifndef __LevelViewportLayoutTwoPanes_h__
#define __LevelViewportLayoutTwoPanes_h__
#pragma once
#include "LevelViewportLayout.h"
template <EOrientation TOrientation>
class TLevelViewportLayoutTwoPanes : public FLevelViewportLayout
{
public:
/**
* Saves viewport layout information between editor sessions
*/
virtual void SaveLayoutString(const FString& LayoutString) const override;
protected:
/**
* Creates the viewports and splitter for the two panes vertical layout
*/
virtual TSharedRef<SWidget> MakeViewportLayout(const FString& LayoutString) override;
/** Overridden from FLevelViewportLayout */
virtual void ReplaceWidget( TSharedRef< SWidget > Source, TSharedRef< SWidget > Replacement ) override;
private:
/** The splitter widget */
TSharedPtr< class SSplitter > SplitterWidget;
};
// FLevelViewportLayoutTwoPanesVert /////////////////////////////
class FLevelViewportLayoutTwoPanesVert : public TLevelViewportLayoutTwoPanes<EOrientation::Orient_Vertical>
{
public:
virtual const FName& GetLayoutTypeName() const override { return LevelViewportConfigurationNames::TwoPanesVert; }
};
// FLevelViewportLayoutTwoPanesHoriz /////////////////////////////
class FLevelViewportLayoutTwoPanesHoriz : public TLevelViewportLayoutTwoPanes<EOrientation::Orient_Horizontal>
{
public:
virtual const FName& GetLayoutTypeName() const override { return LevelViewportConfigurationNames::TwoPanesHoriz; }
};
#endif