Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Private/LevelViewportLayout2x2.cpp
Andrew Rodham 8ff0d8b98b Added config migration path for newer versions of the engine.
Newly installed versions of the engine will now attempt to copy the project-agnostic config settings from a previous engine installation. This happens by way of a versioned manifest that copies old versions when the manifest does not exist, or is a different version. This code path is benign for non-installed versions of the engine (or FPaths::ShouldSaveToUserDir() is false).

EditorGameAgnosticSettings and EditorUserSettings ini paths have been renamed to EditorSettings and EditorPerProjectUserSettings respectively to better convey their purpose. In general, most settings should be saved in EditorSettings (project-agnostic) so that they apply regardless of which project is open. We have some way to go migrating existing settings for this to be the case, however.

Some previously per-project configuration files are now project-agnostic (such as Editor.ini, EditorKeyBindings.ini, and EditorLayout.ini)

GEditor->Access...Settings and GEditor->Get...Settings have been removed in favor of direct access of the CDO through GetMutableDefault<> and GetDefault<> respectively. Global config ini filenames that are not set up are now neither loaded nor saved on build machines, to handle the problem of indeterminate state more generically.

This addresses UETOOL-270 (Most editor preferences should be project-agnostic)

[CL 2517558 by Andrew Rodham in Main branch]
2015-04-20 10:12:55 -04:00

162 lines
4.7 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "LevelEditor.h"
#include "LevelViewportLayout2x2.h"
#include "SLevelViewport.h"
namespace ViewportLayout2x2Defs
{
/** Default 2x2 splitters to equal 50/50 splits */
static const FVector2D DefaultSplitterPercentages(0.5f, 0.5f);
}
// FLevelViewportLayout2x2 //////////////////////////////////////////
TSharedRef<SWidget> FLevelViewportLayout2x2::MakeViewportLayout(const FString& LayoutString)
{
FString SpecificLayoutString = GetTypeSpecificLayoutString(LayoutString);
TSharedPtr< SLevelViewport > ViewportWidgetTL;
TSharedPtr< SLevelViewport > ViewportWidgetTR;
TSharedPtr< SLevelViewport > ViewportWidgetBL;
TSharedPtr< SLevelViewport > ViewportWidgetBR;
FString TopLeftKey, BottomLeftKey, TopRightKey, BottomRightKey;
TArray<FVector2D> SplitterPercentages;
if (!SpecificLayoutString.IsEmpty())
{
// The Layout String only holds the unique ID of the Additional Layout Configs to use
const FString& IniSection = FLayoutSaveRestore::GetAdditionalLayoutConfigIni();
TopLeftKey = SpecificLayoutString + TEXT(".Viewport0");
BottomLeftKey = SpecificLayoutString + TEXT(".Viewport1");
TopRightKey = SpecificLayoutString + TEXT(".Viewport2");
BottomRightKey = SpecificLayoutString + TEXT(".Viewport3");
for (int32 i = 0; i < 4; ++i)
{
FString PercentageString;
FVector2D NewPercentage = ViewportLayout2x2Defs::DefaultSplitterPercentages;
if(GConfig->GetString(*IniSection, *(SpecificLayoutString + FString::Printf(TEXT(".Percentages%i"), i)), PercentageString, GEditorPerProjectIni))
{
NewPercentage.InitFromString(PercentageString);
}
SplitterPercentages.Add(NewPercentage);
}
}
SplitterWidget =
SNew( SSplitter2x2 )
.TopLeft()
[
SAssignNew( ViewportWidgetTL, SLevelViewport )
.ViewportType( LVT_OrthoYZ ) // Left
.ParentLayout( AsShared() )
.ParentLevelEditor( ParentLevelEditor )
.ConfigKey( TopLeftKey )
.IsEnabled(FSlateApplication::Get().GetNormalExecutionAttribute())
]
.BottomLeft()
[
SAssignNew( ViewportWidgetBL, SLevelViewport )
.ViewportType( LVT_Perspective ) // Persp
.Realtime( true )
.ParentLayout( AsShared() )
.ParentLevelEditor( ParentLevelEditor )
.ConfigKey( BottomLeftKey )
.IsEnabled(FSlateApplication::Get().GetNormalExecutionAttribute())
]
.TopRight()
[
SAssignNew( ViewportWidgetTR, SLevelViewport )
.ViewportType( LVT_OrthoXZ ) // Front
.ParentLayout( AsShared() )
.ParentLevelEditor( ParentLevelEditor )
.ConfigKey( TopRightKey )
.IsEnabled(FSlateApplication::Get().GetNormalExecutionAttribute())
]
.BottomRight()
[
SAssignNew( ViewportWidgetBR, SLevelViewport )
.ViewportType( LVT_OrthoXY ) // Top
.ParentLayout( AsShared() )
.ParentLevelEditor( ParentLevelEditor )
.ConfigKey( BottomRightKey )
.IsEnabled(FSlateApplication::Get().GetNormalExecutionAttribute())
];
Viewports.Add( ViewportWidgetTL );
Viewports.Add( ViewportWidgetBL );
Viewports.Add( ViewportWidgetTR );
Viewports.Add( ViewportWidgetBR );
// Make newly-created perspective viewports active by default
GCurrentLevelEditingViewportClient = &ViewportWidgetBL->GetLevelViewportClient();
if (SplitterPercentages.Num() > 0)
{
SplitterWidget->SetSplitterPercentages(SplitterPercentages);
}
InitCommonLayoutFromString(SpecificLayoutString);
return SplitterWidget.ToSharedRef();
}
void FLevelViewportLayout2x2::SaveLayoutString(const FString& LayoutString) const
{
if (!bIsTransitioning)
{
FString SpecificLayoutString = GetTypeSpecificLayoutString(LayoutString);
const FString& IniSection = FLayoutSaveRestore::GetAdditionalLayoutConfigIni();
TArray<FVector2D> Percentages;
SplitterWidget->GetSplitterPercentages(Percentages);
for (int32 i = 0; i < Percentages.Num(); ++i)
{
GConfig->SetString(*IniSection, *(SpecificLayoutString + FString::Printf(TEXT(".Percentages%i"), i)), *Percentages[i].ToString(), GEditorPerProjectIni);
}
SaveCommonLayoutString(SpecificLayoutString);
}
}
void FLevelViewportLayout2x2::ReplaceWidget( TSharedRef< SWidget > Source, TSharedRef< SWidget > Replacement )
{
bool bWasFound = false;
if( SplitterWidget->GetTopLeftContent() == Source )
{
SplitterWidget->SetTopLeftContent( Replacement );
bWasFound = true;
}
else if( SplitterWidget->GetBottomLeftContent() == Source )
{
SplitterWidget->SetBottomLeftContent( Replacement );
bWasFound = true;
}
else if( SplitterWidget->GetTopRightContent() == Source )
{
SplitterWidget->SetTopRightContent( Replacement );
bWasFound = true;
}
else if( SplitterWidget->GetBottomRightContent() == Source )
{
SplitterWidget->SetBottomRightContent( Replacement );
bWasFound = true;
}
// Source widget should have already been a content widget for the splitter
check( bWasFound );
}