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36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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class IMaterialListBuilder;
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/**
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* Creates details for the level editor details view that are not specific to any selected actor type
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*/
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class FLevelEditorGenericDetails : public IDetailCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IDetailCustomization> MakeInstance();
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/** IDetailCustomization interface */
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virtual void CustomizeDetails( class IDetailLayoutBuilder& DetailLayout ) override;
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private:
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/**
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* Adds a section for selected surface details
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*/
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void AddSurfaceDetails( class IDetailLayoutBuilder& DetailLayout );
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/**
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* Populate the specified material list with the materials used on the currently selected BSP surfaces
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*/
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void GetSelectedSurfaceMaterials(IMaterialListBuilder& MaterialList) const;
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/**
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* Called when the material should be changed on all selected BSP surfaces
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*/
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void OnMaterialChanged( UMaterialInterface* NewMaterial, UMaterialInterface* PrevMaterial, int32 SlotIndex, bool bReplaceAll );
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};
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