Files
UnrealEngineUWP/Engine/Source/Editor/Layers/Private/SceneOutlinerLayerContentsColumn.cpp
Jamie Dale bbb0624bff Fixed code relying on SLATE_TEXT_ATTRIBUTE for tooltips.
UETOOL-213 - Minimize Slate FString -> FText conversion (remove SLATE_TEXT_ATTRIBUTE)

This fixes any editor/engine specific code that was passing text to Slate as FString rather than FText.

[CL 2401019 by Jamie Dale in Main branch]
2015-01-08 11:35:01 -05:00

57 lines
1.4 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "LayersPrivatePCH.h"
#include "SceneOutliner.h"
#define LOCTEXT_NAMESPACE "SceneOutlinerLayerContentsColumn"
FSceneOutlinerLayerContentsColumn::FSceneOutlinerLayerContentsColumn( const TSharedRef< FLayerViewModel >& InViewModel )
: ViewModel( InViewModel )
{
}
FName FSceneOutlinerLayerContentsColumn::GetID()
{
return FName( "LayerContents" );
}
FName FSceneOutlinerLayerContentsColumn::GetColumnID()
{
return GetID();
}
SHeaderRow::FColumn::FArguments FSceneOutlinerLayerContentsColumn::ConstructHeaderRowColumn()
{
return SHeaderRow::Column( GetColumnID() )
.FillWidth( 2.f )
[
SNew( SSpacer )
];
}
TSharedRef<SWidget> FSceneOutlinerLayerContentsColumn::ConstructRowWidget(const TWeakObjectPtr< AActor >& Actor )
{
return SNew( SButton )
.HAlign( HAlign_Center )
.VAlign( VAlign_Center )
.ButtonStyle( FEditorStyle::Get(), "LayerBrowserButton" )
.ContentPadding( 0 )
.OnClicked( this, &FSceneOutlinerLayerContentsColumn::OnRemoveFromLayerClicked, Actor )
.ToolTipText( LOCTEXT("RemoveFromLayerButtonText", "Remove from Layer") )
[
SNew( SImage )
.Image( FEditorStyle::GetBrush( TEXT( "LayerBrowser.Actor.RemoveFromLayer" ) ) )
];
}
FReply FSceneOutlinerLayerContentsColumn::OnRemoveFromLayerClicked( const TWeakObjectPtr< AActor > Actor )
{
ViewModel->RemoveActor( Actor );
return FReply::Handled();
}
#undef LOCTEXT_NAMESPACE