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UETOOL-213 - Minimize Slate FString -> FText conversion (remove SLATE_TEXT_ATTRIBUTE) This fixes any editor/engine specific code that was passing text to Slate as FString rather than FText. [CL 2401019 by Jamie Dale in Main branch]
57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "LayersPrivatePCH.h"
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#include "SceneOutliner.h"
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#define LOCTEXT_NAMESPACE "SceneOutlinerLayerContentsColumn"
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FSceneOutlinerLayerContentsColumn::FSceneOutlinerLayerContentsColumn( const TSharedRef< FLayerViewModel >& InViewModel )
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: ViewModel( InViewModel )
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{
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}
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FName FSceneOutlinerLayerContentsColumn::GetID()
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{
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return FName( "LayerContents" );
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}
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FName FSceneOutlinerLayerContentsColumn::GetColumnID()
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{
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return GetID();
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}
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SHeaderRow::FColumn::FArguments FSceneOutlinerLayerContentsColumn::ConstructHeaderRowColumn()
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{
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return SHeaderRow::Column( GetColumnID() )
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.FillWidth( 2.f )
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[
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SNew( SSpacer )
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];
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}
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TSharedRef<SWidget> FSceneOutlinerLayerContentsColumn::ConstructRowWidget(const TWeakObjectPtr< AActor >& Actor )
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{
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return SNew( SButton )
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.HAlign( HAlign_Center )
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.VAlign( VAlign_Center )
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.ButtonStyle( FEditorStyle::Get(), "LayerBrowserButton" )
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.ContentPadding( 0 )
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.OnClicked( this, &FSceneOutlinerLayerContentsColumn::OnRemoveFromLayerClicked, Actor )
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.ToolTipText( LOCTEXT("RemoveFromLayerButtonText", "Remove from Layer") )
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[
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SNew( SImage )
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.Image( FEditorStyle::GetBrush( TEXT( "LayerBrowser.Actor.RemoveFromLayer" ) ) )
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];
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}
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FReply FSceneOutlinerLayerContentsColumn::OnRemoveFromLayerClicked( const TWeakObjectPtr< AActor > Actor )
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{
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ViewModel->RemoveActor( Actor );
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return FReply::Handled();
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}
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#undef LOCTEXT_NAMESPACE |