You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
57 lines
1.2 KiB
C#
57 lines
1.2 KiB
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class LandscapeEditor : ModuleRules
|
|
{
|
|
public LandscapeEditor(TargetInfo Target)
|
|
{
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
"Core",
|
|
"CoreUObject",
|
|
"Slate",
|
|
"SlateCore",
|
|
"EditorStyle",
|
|
"Engine",
|
|
"Landscape",
|
|
"RenderCore",
|
|
"InputCore",
|
|
"UnrealEd",
|
|
"PropertyEditor",
|
|
"ImageWrapper",
|
|
"EditorWidgets",
|
|
"Foliage",
|
|
}
|
|
);
|
|
|
|
PrivateIncludePathModuleNames.AddRange(
|
|
new string[] {
|
|
"MainFrame",
|
|
"DesktopPlatform",
|
|
"ContentBrowser",
|
|
"AssetTools",
|
|
}
|
|
);
|
|
|
|
DynamicallyLoadedModuleNames.AddRange(
|
|
new string[] {
|
|
"MainFrame",
|
|
"DesktopPlatform",
|
|
"ImageWrapper",
|
|
}
|
|
);
|
|
|
|
// KissFFT is used by the smooth tool.
|
|
if (UEBuildConfiguration.bCompileLeanAndMeanUE == false &&
|
|
(Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Win32 || Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.Linux))
|
|
{
|
|
AddThirdPartyPrivateStaticDependencies(Target, "Kiss_FFT");
|
|
}
|
|
else
|
|
{
|
|
Definitions.Add("WITH_KISSFFT=0");
|
|
}
|
|
}
|
|
}
|