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Remove duplicated implementations of DrawConnection in subclasses that draw non-curved splines, overriding ComputeSplineTangent instead Upgrade note: Any editor plugins that contain a FConnectionDrawingPolicy subclass will need to update calls to DrawSplineWithArrow, DrawConnection, and DetermineWiringStyle [CL 2402661 by Michael Noland in Main branch]
51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ConnectionDrawingPolicy.h"
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/////////////////////////////////////////////////////
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// FSoundCueGraphConnectionDrawingPolicy
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// This class draws the connections for an UEdGraph using a SoundCue schema
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class FSoundCueGraphConnectionDrawingPolicy : public FConnectionDrawingPolicy
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{
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protected:
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// Times for one execution pair within the current graph
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struct FTimePair
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{
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double PredExecTime;
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double ThisExecTime;
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FTimePair()
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: PredExecTime(0.0)
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, ThisExecTime(0.0)
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{
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}
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};
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// Map of pairings
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typedef TMap<UEdGraphNode*, FTimePair> FExecPairingMap;
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// Map of nodes that preceeded before a given node in the execution sequence (one entry for each pairing)
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TMap<UEdGraphNode*, FExecPairingMap> PredecessorNodes;
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UEdGraph* GraphObj;
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FLinearColor ActiveColor;
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FLinearColor InactiveColor;
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float ActiveWireThickness;
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float InactiveWireThickness;
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public:
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FSoundCueGraphConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements, UEdGraph* InGraphObj);
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void BuildAudioFlowRoadmap();
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// FConnectionDrawingPolicy interface
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virtual void DetermineWiringStyle(UEdGraphPin* OutputPin, UEdGraphPin* InputPin, /*inout*/ FConnectionParams& Params) override;
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virtual void Draw(TMap<TSharedRef<SWidget>, FArrangedWidget>& PinGeometries, FArrangedChildren& ArrangedNodes) override;
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// End of FConnectionDrawingPolicy interface
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};
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