Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/MaterialNodes/SGraphNodeMaterialResult.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

25 lines
664 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
class SGraphNodeMaterialResult : public SGraphNode
{
public:
SLATE_BEGIN_ARGS(SGraphNodeMaterialResult){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, class UMaterialGraphNode_Root* InNode);
// SGraphNode interface
virtual void CreatePinWidgets() override;
virtual void PopulateMetaTag(FGraphNodeMetaData* TagMeta) const override;
// End of SGraphNode interface
// SNodePanel::SNode interface
virtual void MoveTo(const FVector2D& NewPosition, FNodeSet& NodeFilter) override;
// End of SNodePanel::SNode interface
private:
UMaterialGraphNode_Root* RootNode;
};