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25 lines
664 B
C++
25 lines
664 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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class SGraphNodeMaterialResult : public SGraphNode
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{
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public:
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SLATE_BEGIN_ARGS(SGraphNodeMaterialResult){}
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs, class UMaterialGraphNode_Root* InNode);
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// SGraphNode interface
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virtual void CreatePinWidgets() override;
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virtual void PopulateMetaTag(FGraphNodeMetaData* TagMeta) const override;
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// End of SGraphNode interface
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// SNodePanel::SNode interface
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virtual void MoveTo(const FVector2D& NewPosition, FNodeSet& NodeFilter) override;
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// End of SNodePanel::SNode interface
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private:
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UMaterialGraphNode_Root* RootNode;
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};
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