Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/MaterialGraphConnectionDrawingPolicy.h
Michael Noland c97e8231bb GraphEditor: Refactored connection drawing policy API to be more flexible, passing a parameter structure around instead of loose values (FConnectionParams)
Remove duplicated implementations of DrawConnection in subclasses that draw non-curved splines, overriding ComputeSplineTangent instead
Upgrade note: Any editor plugins that contain a FConnectionDrawingPolicy subclass will need to update calls to DrawSplineWithArrow, DrawConnection, and DetermineWiringStyle

[CL 2402661 by Michael Noland in Main branch]
2015-01-10 00:31:36 -05:00

24 lines
889 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ConnectionDrawingPolicy.h"
/////////////////////////////////////////////////////
// FMaterialGraphConnectionDrawingPolicy
// This class draws the connections for an UEdGraph using a MaterialGraph schema
class FMaterialGraphConnectionDrawingPolicy : public FConnectionDrawingPolicy
{
protected:
UMaterialGraph* MaterialGraph;
const UMaterialGraphSchema* MaterialGraphSchema;
public:
FMaterialGraphConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements, UEdGraph* InGraphObj);
// FConnectionDrawingPolicy interface
virtual void DetermineWiringStyle(UEdGraphPin* OutputPin, UEdGraphPin* InputPin, /*inout*/ FConnectionParams& Params) override;
// End of FConnectionDrawingPolicy interface
};