Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/DragNode.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

45 lines
1.5 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
class GRAPHEDITOR_API FDragNode : public FGraphEditorDragDropAction
{
public:
DRAG_DROP_OPERATOR_TYPE(FDragNode, FGraphEditorDragDropAction)
static TSharedRef<FDragNode> New(const TSharedRef<SGraphPanel>& InGraphPanel, const TSharedRef<SGraphNode>& InDraggedNode);
static TSharedRef<FDragNode> New(const TSharedRef<SGraphPanel>& InGraphPanel, const TArray< TSharedRef<SGraphNode> >& InDraggedNodes);
// FGraphEditorDragDropAction interface
virtual void HoverTargetChanged() override;
virtual FReply DroppedOnNode(FVector2D ScreenPosition, FVector2D GraphPosition) override;
virtual FReply DroppedOnPanel( const TSharedRef< SWidget >& Panel, FVector2D ScreenPosition, FVector2D GraphPosition, UEdGraph& Graph) override;
//virtual void OnDragBegin( const TSharedRef<class SGraphPin>& InPin) override;
virtual void OnDragged (const class FDragDropEvent& DragDropEvent ) override;
// End of FGraphEditorDragDropAction interface
const TArray< TSharedRef<SGraphNode> > & GetNodes() const;
virtual bool IsValidOperation() const;
protected:
typedef FGraphEditorDragDropAction Super;
UEdGraphNode* GetGraphNodeForSGraphNode(TSharedRef<SGraphNode>& SNode);
protected:
/** graph panel */
TSharedPtr<SGraphPanel> GraphPanel;
/** our dragged nodes*/
TArray< TSharedRef<SGraphNode> > DraggedNodes;
/** Offset information for the decorator widget */
FVector2D DecoratorAdjust;
/** if we can drop our node here*/
bool bValidOperation;
};