Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/AnimationStateNodes/SGraphNodeAnimTransition.h
Mikolaj Sieluzycki a96989f147 Add includes to files to remove the need of including Engine.h.
[CL 2508000 by Mikolaj Sieluzycki in Main branch]
2015-04-10 03:30:54 -04:00

50 lines
1.8 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SGraphNode.h"
class UAnimStateTransitionNode;
class SGraphNodeAnimTransition : public SGraphNode
{
public:
SLATE_BEGIN_ARGS(SGraphNodeAnimTransition){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, UAnimStateTransitionNode* InNode);
// SNodePanel::SNode interface
virtual void GetNodeInfoPopups(FNodeInfoContext* Context, TArray<FGraphInformationPopupInfo>& Popups) const override;
virtual void MoveTo(const FVector2D& NewPosition, FNodeSet& NodeFilter) override;
virtual bool RequiresSecondPassLayout() const override;
virtual void PerformSecondPassLayout(const TMap< UObject*, TSharedRef<SNode> >& NodeToWidgetLookup) const override;
// End of SNodePanel::SNode interface
// SGraphNode interface
virtual void UpdateGraphNode() override;
virtual TSharedPtr<SToolTip> GetComplexTooltip() override;
// End of SGraphNode interface
// SWidget interface
void OnMouseEnter(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
void OnMouseLeave(const FPointerEvent& MouseEvent) override;
// End of SWidget interface
// Calculate position for multiple nodes to be placed between a start and end point, by providing this nodes index and max expected nodes
void PositionBetweenTwoNodesWithOffset(const FGeometry& StartGeom, const FGeometry& EndGeom, int32 NodeIndex, int32 MaxNodes) const;
static FLinearColor StaticGetTransitionColor(UAnimStateTransitionNode* TransNode, bool bIsHovered);
private:
TSharedPtr<STextEntryPopup> TextEntryWidget;
private:
FText GetPreviewCornerText(bool reverse) const;
FSlateColor GetTransitionColor() const;
TSharedRef<SWidget> GenerateInlineDisplayOrEditingWidget(bool bShowGraphPreview);
TSharedRef<SWidget> GenerateRichTooltip();
FString GetCurrentDuration() const;
FString GetCurrentAlphaCurveMode() const;
};