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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bb9ed201650b1303c825750794335750464fd0ff
UnrealEngineUWP/Engine/Source/Editor/GeometryMode/Public
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Matt Kuhlenschmidt 5420992119 Made BSP hit proxies use weak pointers to avoid stale data still in the hit proxy buffers when BSP geometry is recreated
[CL 2500341 by Matt Kuhlenschmidt in Main branch]
2015-04-02 16:34:30 -04:00
..
EditorGeometry.h
Made BSP hit proxies use weak pointers to avoid stale data still in the hit proxy buffers when BSP geometry is recreated
2015-04-02 16:34:30 -04:00
GeometryEdMode.h
Made BSP hit proxies use weak pointers to avoid stale data still in the hit proxy buffers when BSP geometry is recreated
2015-04-02 16:34:30 -04:00
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