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UnrealEngineUWP
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bb9ed201650b1303c825750794335750464fd0ff
UnrealEngineUWP
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Engine
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Source
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Editor
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GeometryMode
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Matt Kuhlenschmidt
5420992119
Made BSP hit proxies use weak pointers to avoid stale data still in the hit proxy buffers when BSP geometry is recreated
...
[CL 2500341 by Matt Kuhlenschmidt in Main branch]
2015-04-02 16:34:30 -04:00
..
EditorGeometry.h
Made BSP hit proxies use weak pointers to avoid stale data still in the hit proxy buffers when BSP geometry is recreated
2015-04-02 16:34:30 -04:00
GeometryEdMode.h
Made BSP hit proxies use weak pointers to avoid stale data still in the hit proxy buffers when BSP geometry is recreated
2015-04-02 16:34:30 -04:00