Files
UnrealEngineUWP/Engine/Source/Editor/GeometryMode/Classes/GeomModifier_Split.h
Jaroslaw Palczynski f23f29257b Back out changelist 2481333
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over.

#codereview Robert.Manuszewski

[CL 2481343 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:38:32 -04:00

26 lines
400 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/**
* Splits selected objects.
*/
#pragma once
#include "GeomModifier_Split.generated.h"
UCLASS()
class UGeomModifier_Split : public UGeomModifier_Edit
{
GENERATED_UCLASS_BODY()
// Begin UGeomModifier Interface
virtual bool Supports() override;
protected:
virtual bool OnApply() override;
// End UGeomModifier Interface
};