Files
UnrealEngineUWP/Engine/Source/Editor/GameProjectGeneration/Classes/DefaultTemplateProjectDefs.h
Jaroslaw Palczynski f23f29257b Back out changelist 2481333
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over.

#codereview Robert.Manuszewski

[CL 2481343 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:38:32 -04:00

19 lines
681 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "TemplateProjectDefs.h"
#include "DefaultTemplateProjectDefs.generated.h"
UCLASS()
class GAMEPROJECTGENERATION_API UDefaultTemplateProjectDefs : public UTemplateProjectDefs
{
GENERATED_UCLASS_BODY()
virtual bool GeneratesCode(const FString& ProjectTemplatePath) const override;
virtual bool IsClassRename(const FString& DestFilename, const FString& SrcFilename, const FString& FileExtension) const override;
virtual void AddConfigValues(TArray<FTemplateConfigValue>& ConfigValuesToSet, const FString& TemplateName, const FString& ProjectName, bool bShouldGenerateCode) const override;
};