Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Public/IEnvironmentQueryEditor.h
Laurent Delayen e586cd3a8f Dev to Main integration from CL #2446290
[CL 2456855 by Laurent Delayen in Main branch]
2015-02-23 15:58:14 -05:00

19 lines
317 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Toolkits/IToolkit.h"
#include "Toolkits/AssetEditorToolkit.h"
/** EnvQuery Editor public interface */
class IEnvironmentQueryEditor : public FAssetEditorToolkit
{
public:
virtual uint32 GetSelectedNodesCount() const = 0;
};