Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Private/DetailCustomizations/EnvDirectionCustomization.cpp
Jamie Dale a569f6b356 Fixed code relying on SLATE_TEXT_ATTRIBUTE for STextBlock.
UETOOL-213 - Minimize Slate FString -> FText conversion (remove SLATE_TEXT_ATTRIBUTE)

This fixes any editor/engine specific code that was passing text to Slate as FString rather than FText.

[CL 2399803 by Jamie Dale in Main branch]
2015-01-07 09:52:40 -05:00

80 lines
3.1 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "EnvironmentQueryEditorPrivatePCH.h"
#include "EnvDirectionCustomization.h"
#include "EnvironmentQuery/EnvQueryTypes.h"
#define LOCTEXT_NAMESPACE "FEnvQueryCustomization"
TSharedRef<IPropertyTypeCustomization> FEnvDirectionCustomization::MakeInstance( )
{
return MakeShareable(new FEnvDirectionCustomization);
}
void FEnvDirectionCustomization::CustomizeHeader( TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils )
{
// create struct header
HeaderRow.NameContent()
[
StructPropertyHandle->CreatePropertyNameWidget()
]
.ValueContent()
.VAlign(VAlign_Center)
[
SNew(STextBlock)
.Text(this, &FEnvDirectionCustomization::GetShortDescription)
.Font(IDetailLayoutBuilder::GetDetailFont())
];
ModeProp = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvDirection,DirMode));
if (ModeProp.IsValid())
{
FSimpleDelegate OnModeChangedDelegate = FSimpleDelegate::CreateSP(this, &FEnvDirectionCustomization::OnModeChanged);
ModeProp->SetOnPropertyValueChanged(OnModeChangedDelegate);
}
OnModeChanged();
}
void FEnvDirectionCustomization::CustomizeChildren( TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils )
{
StructBuilder.AddChildProperty(ModeProp.ToSharedRef());
TSharedPtr<IPropertyHandle> PropFrom = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvDirection,LineFrom));
StructBuilder.AddChildProperty(PropFrom.ToSharedRef())
.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FEnvDirectionCustomization::GetTwoPointsVisibility)));
TSharedPtr<IPropertyHandle> PropTo = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvDirection,LineTo));
StructBuilder.AddChildProperty(PropTo.ToSharedRef())
.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FEnvDirectionCustomization::GetTwoPointsVisibility)));
TSharedPtr<IPropertyHandle> PropRot = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvDirection,Rotation));
StructBuilder.AddChildProperty(PropRot.ToSharedRef())
.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FEnvDirectionCustomization::GetRotationVisibility)));
}
FText FEnvDirectionCustomization::GetShortDescription() const
{
return bIsRotation ? LOCTEXT("DirectionShortDescRotatation", "context's rotation...") : LOCTEXT("DirectionShortDescBetweenTwoPoints", "between two contexts...");
}
EVisibility FEnvDirectionCustomization::GetTwoPointsVisibility() const
{
return bIsRotation ? EVisibility::Collapsed : EVisibility::Visible;
}
EVisibility FEnvDirectionCustomization::GetRotationVisibility() const
{
return bIsRotation ? EVisibility::Visible : EVisibility::Collapsed;
}
void FEnvDirectionCustomization::OnModeChanged()
{
uint8 EnumValue = 0;
ModeProp->GetValue(EnumValue);
bIsRotation = (EnumValue == EEnvDirection::Rotation);
}
#undef LOCTEXT_NAMESPACE