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135 lines
3.6 KiB
C++
135 lines
3.6 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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/**
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* A collection of named properties that guide the appearance of Slate.
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*/
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class EDITORSTYLE_API FEditorStyle
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{
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public:
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template< class T >
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static const T& GetWidgetStyle( FName PropertyName, const ANSICHAR* Specifier = NULL )
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{
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return Instance->GetWidgetStyle< T >( PropertyName, Specifier );
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}
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static float GetFloat( FName PropertyName, const ANSICHAR* Specifier = NULL )
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{
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return Instance->GetFloat( PropertyName, Specifier );
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}
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static FVector2D GetVector( FName PropertyName, const ANSICHAR* Specifier = NULL )
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{
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return Instance->GetVector( PropertyName, Specifier );
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}
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static const FLinearColor& GetColor( FName PropertyName, const ANSICHAR* Specifier = NULL )
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{
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return Instance->GetColor( PropertyName, Specifier );
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}
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static const FSlateColor GetSlateColor( FName PropertyName, const ANSICHAR* Specifier = NULL )
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{
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return Instance->GetSlateColor( PropertyName, Specifier );
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}
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static const FMargin& GetMargin( FName PropertyName, const ANSICHAR* Specifier = NULL )
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{
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return Instance->GetMargin( PropertyName, Specifier );
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}
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static const FSlateBrush* GetBrush( FName PropertyName, const ANSICHAR* Specifier = NULL )
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{
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return Instance->GetBrush( PropertyName, Specifier );
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}
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static const TSharedPtr< FSlateDynamicImageBrush > GetDynamicImageBrush( FName BrushTemplate, FName TextureName, const ANSICHAR* Specifier = NULL )
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{
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return Instance->GetDynamicImageBrush( BrushTemplate, TextureName, Specifier );
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}
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static const TSharedPtr< FSlateDynamicImageBrush > GetDynamicImageBrush( FName BrushTemplate, const ANSICHAR* Specifier, class UTexture2D* TextureResource, FName TextureName )
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{
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return Instance->GetDynamicImageBrush( BrushTemplate, Specifier, TextureResource, TextureName );
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}
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static const TSharedPtr< FSlateDynamicImageBrush > GetDynamicImageBrush( FName BrushTemplate, class UTexture2D* TextureResource, FName TextureName )
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{
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return Instance->GetDynamicImageBrush( BrushTemplate, TextureResource, TextureName );
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}
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static const FSlateSound& GetSound( FName PropertyName, const ANSICHAR* Specifier = NULL )
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{
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return Instance->GetSound( PropertyName, Specifier );
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}
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static FSlateFontInfo GetFontStyle( FName PropertyName, const ANSICHAR* Specifier = NULL )
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{
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return Instance->GetFontStyle( PropertyName, Specifier );
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}
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static const FSlateBrush* GetDefaultBrush()
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{
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return Instance->GetDefaultBrush();
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}
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static const FSlateBrush* GetNoBrush()
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{
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return FStyleDefaults::GetNoBrush();
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}
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static const FSlateBrush* GetOptionalBrush( FName PropertyName, const ANSICHAR* Specifier = NULL, const FSlateBrush* const DefaultBrush = FStyleDefaults::GetNoBrush() )
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{
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return Instance->GetOptionalBrush( PropertyName, Specifier, DefaultBrush );
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}
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static void GetResources( TArray< const FSlateBrush* >& OutResources )
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{
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return Instance->GetResources( OutResources );
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}
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static ISlateStyle& Get()
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{
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return *(Instance.Get());
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}
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static const FName& GetStyleSetName()
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{
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return Instance->GetStyleSetName();
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}
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/**
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* Concatenates two FNames.e If A and B are "Path.To" and ".Something"
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* the result "Path.To.Something".
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*
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* @param A First FName
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* @param B Second name
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*
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* @return New FName that is A concatenated with B.
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*/
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static FName Join( FName A, const ANSICHAR* B )
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{
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if( B == NULL )
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{
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return A;
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}
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else
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{
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return FName( *( A.ToString() + B ) );
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}
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}
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static void ResetToDefault();
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protected:
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static void SetStyle( const TSharedRef< class ISlateStyle >& NewStyle );
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private:
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/** Singleton instance of the slate style */
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static TSharedPtr< class ISlateStyle > Instance;
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};
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