Files
UnrealEngineUWP/Engine/Source/Editor/EditorSettingsViewer/EditorSettingsViewer.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

45 lines
817 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class EditorSettingsViewer : ModuleRules
{
public EditorSettingsViewer(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"Engine",
"GraphEditor",
"InputBindingEditor",
"MessageLog",
"SettingsEditor",
"Slate",
"SlateCore",
"UnrealEd",
"InternationalizationSettings",
"BlueprintGraph"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Settings",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Editor/EditorSettingsViewer/Private",
}
);
}
}
}