Files
UnrealEngineUWP/Engine/Source/Editor/EditorLiveStreaming/EditorLiveStreaming.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

46 lines
716 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class EditorLiveStreaming : ModuleRules
{
public EditorLiveStreaming( TargetInfo Target )
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"UnrealEd",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"Settings",
"MainFrame",
"GameLiveStreaming"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"Settings",
"MainFrame"
}
);
}
}
}