Files
UnrealEngineUWP/Engine/Source/Editor/DeviceProfileEditor/Private/DeviceProfileTextureLODSettingsColumn.h
Terence Burns 08ff5fa6d1 https://jira.ol.epicgames.net/browse/UEPLAT-514
Adding Texture LOD settings to Device Profiles
- this will improve how we currently edit and override lod settings on a per device type bases.
- LOD Settings can now be set in the Device Profile Editor
- Any device profiles with no values set for LOD Settings, will use the default objects.
- These can be found in BaseDeviceProfiles.ini in the /Script/Engine.TextureLODSettings section
- Appropriate defaults set for those groups not listed.

-Other fixes
- - Incorrect with_editor check in HTML5 target platform, changed to with_engine

[CL 2481510 by Terence Burns in Main branch]
2015-03-17 09:50:32 -04:00

47 lines
1.6 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IPropertyTableCustomColumn.h"
/** Delegate triggered when user opts to edit TextureLODSettings **/
DECLARE_DELEGATE_OneParam(FOnEditDeviceProfileTextureLODSettingsRequestDelegate, const TWeakObjectPtr<UDeviceProfile>&);
/**
* A property table custom column used to bring the user to an editor which
* will manage the Texture LOD Settings associated with the device profile
*/
class FDeviceProfileTextureLODSettingsColumn : public IPropertyTableCustomColumn
{
public:
FDeviceProfileTextureLODSettingsColumn();
public:
// IPropertyTableCustomColumn interface
virtual bool Supports( const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities ) const override;
virtual TSharedPtr< SWidget > CreateColumnLabel( const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style ) const override;
virtual TSharedPtr< IPropertyTableCellPresenter > CreateCellPresenter( const TSharedRef< IPropertyTableCell >& Cell, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style ) const override;
public:
/**
* Delegate used to notify listeners that an edit request was triggered from the property table.
*
* @return The delegate.
*/
FOnEditDeviceProfileTextureLODSettingsRequestDelegate& OnEditTextureLODSettingsRequest()
{
return OnEditTextureLODSettingsRequestDelegate;
}
private:
/** Delegate triggered when user opts to edit TextureLODSettings. **/
FOnEditDeviceProfileTextureLODSettingsRequestDelegate OnEditTextureLODSettingsRequestDelegate;
};