Files
UnrealEngineUWP/Engine/Source/Editor/DeviceProfileEditor/Private/DeviceProfileEditorModule.cpp
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

43 lines
1.3 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "DeviceProfileEditorPCH.h"
#include "WorkspaceMenuStructureModule.h"
#include "SDockTab.h"
#define LOCTEXT_NAMESPACE "DeviceProfileEditor"
IMPLEMENT_MODULE(FDeviceProfileEditorModule, DeviceProfileEditor);
static const FName DeviceProfileEditorName("DeviceProfileEditor");
void FDeviceProfileEditorModule::StartupModule()
{
FGlobalTabmanager::Get()->RegisterNomadTabSpawner(DeviceProfileEditorName, FOnSpawnTab::CreateStatic(&FDeviceProfileEditorModule::SpawnDeviceProfileEditorTab))
.SetDisplayName( NSLOCTEXT("DeviceProfileEditor", "DeviceProfileEditorTitle", "Device Profiles") )
.SetIcon(FSlateIcon(FEditorStyle::GetStyleSetName(), "DeviceDetails.Tabs.ProfileEditor"))
.SetGroup( WorkspaceMenu::GetMenuStructure().GetDeveloperToolsMiscCategory() );
}
void FDeviceProfileEditorModule::ShutdownModule()
{
FGlobalTabmanager::Get()->UnregisterNomadTabSpawner(DeviceProfileEditorName);
}
TSharedRef<SDockTab> FDeviceProfileEditorModule::SpawnDeviceProfileEditorTab(const FSpawnTabArgs& SpawnTabArgs)
{
const TSharedRef<SDockTab> MajorTab = SNew(SDockTab)
.TabRole(ETabRole::MajorTab);
const TSharedRef<SDeviceProfileEditor> DeviceProfileEditor = SNew(SDeviceProfileEditor);
MajorTab->SetContent(DeviceProfileEditor);
return MajorTab;
}
#undef LOCTEXT_NAMESPACE